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No commits in common. "dev" and "main" have entirely different histories.
dev ... main

7 changed files with 12 additions and 67 deletions

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root = true
[*]
charset = utf-8

2
.gitattributes vendored
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

5
.gitignore vendored
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# Godot 4+ specific ignores *.local
.godot/ *.local.*
/android/

10
README.md Normal file
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# Hi! You're early!
This is the root commit. There's nothing here yet.
The main branch is reserved for feature-complete and known-working refs.
If you're reading this on the head of the main branch, it's probably because
the project is in such early development that no feature-complete
and known-working refs exist yet. In this case, to take a look
at development progress, and/or test whatever incomplete content
is available thus far, you can checkout the dev branch instead.

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Width:  |  Height:  |  Size: 994 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://st3fpqth1ebh"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Mouse to the Moon"
config/features=PackedStringArray("4.4", "GL Compatibility")
config/icon="res://icon.svg"
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"