stick-the-quick/util/auto_path_follow.gd

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GDScript3
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class_name AutoPathFollow extends PathFollow3D
@export var speed: float = 1.0
@export var pause_at_ends: float = 1.0
@onready var _prev_position := global_position
var _velocity := Vector3.ZERO
var direction: float = 1.0
var pause_timer: float = 0.0
var velocity: Vector3:
get():
return _velocity
var paused: bool:
get():
return pause_timer > 0.0
set(value):
if value:
pause_timer = INF
else:
pause_timer = 0.0
func _physics_process(delta: float) -> void:
if pause_timer > 0.0:
pause_timer -= delta
else:
progress += direction*speed*delta
if !loop && (
(direction > 0.0 && progress_ratio >= 1.0) ||
(direction < 0.0 && progress_ratio <= 0.0)
):
progress_ratio = clamp(progress_ratio, 0.0, 1.0)
direction *= -1.0
pause_timer = pause_at_ends
_velocity = (global_position - _prev_position).normalized()*speed
_prev_position = global_position