Deleted everything. I am going to try to comprehensively overhaul all my work so far to be more consistent, more idiomatic, better-documented, and less prone to gotchas.
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LICENSE.txt
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LICENSE.txt
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Copyright (c)2023 alias blujai831 <webmaster@blujai831.dev>
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Section, to the fullest extent permitted by the applicable national law,
|
||||
to enable You to reasonably exercise Your right under the license grant
|
||||
of this License (right to make Adaptations) but not otherwise.
|
||||
|
||||
Do not make any legal claim against anyone accusing the Work, with or
|
||||
without changes, alone or with other works, of infringing any patent
|
||||
claim.
|
||||
|
||||
Representations Warranties and Disclaimer
|
||||
|
||||
UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR
|
||||
OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY
|
||||
KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE,
|
||||
INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF
|
||||
LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS,
|
||||
WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE
|
||||
EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
|
||||
|
||||
Limitation on Liability
|
||||
|
||||
EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL
|
||||
LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF
|
||||
THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED
|
||||
OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
Termination
|
||||
|
||||
This License and the rights granted hereunder will terminate
|
||||
automatically upon any breach by You of the terms of this License.
|
||||
Individuals or entities who have received Adaptations or Collections
|
||||
from You under this License, however, will not have their licenses
|
||||
terminated provided such individuals or entities remain in full
|
||||
compliance with those licenses. The Sections on definitions, fair
|
||||
dealing rights, representations, warranties, and disclaimer, limitation
|
||||
on liability, termination, and revised license versions will survive any
|
||||
termination of this License.
|
||||
|
||||
Subject to the above terms and conditions, the license granted here is
|
||||
perpetual (for the duration of the applicable copyright in the Work).
|
||||
Notwithstanding the above, Licensor reserves the right to release the
|
||||
Work under different license terms or to stop distributing the Work at
|
||||
any time; provided, however that any such election will not serve to
|
||||
withdraw this License (or any other license that has been, or is
|
||||
required to be, granted under the terms of this License), and this
|
||||
License will continue in full force and effect unless terminated as
|
||||
stated above.
|
||||
|
||||
Revised License Versions
|
||||
|
||||
This License may receive future revisions in the original spirit of the
|
||||
license intended to strengthen This License. Each version of This
|
||||
License has an incrementing version number.
|
||||
|
||||
Unless otherwise specified like in the below subsection The Licensor has
|
||||
only granted this current version of This License for The Work. In this
|
||||
case future revisions do not apply.
|
||||
|
||||
The Licensor may specify that the latest available revision of This
|
||||
License be used for The Work by either explicitly writing so or by
|
||||
suffixing the License URI with a "+" symbol.
|
||||
|
||||
The Licensor may specify that The Work is also available under the terms
|
||||
of This License's current revision as well as specific future revisions.
|
||||
The Licensor may do this by writing it explicitly or suffixing the
|
||||
License URI with any additional version numbers each separated by a
|
||||
comma.
|
||||
|
||||
Miscellaneous
|
||||
|
||||
Each time You Distribute or Publicly Perform the Work or a Collection,
|
||||
the Licensor offers to the recipient a license to the Work on the same
|
||||
terms and conditions as the license granted to You under this License.
|
||||
|
||||
Each time You Distribute or Publicly Perform an Adaptation, Licensor
|
||||
offers to the recipient a license to the original Work on the same terms
|
||||
and conditions as the license granted to You under this License.
|
||||
|
||||
If the Work is classified as Software, each time You Distribute or
|
||||
Publicly Perform an Adaptation, Licensor offers to the recipient a copy
|
||||
and/or URI of the corresponding Source Code on the same terms and
|
||||
conditions as the license granted to You under this License.
|
||||
|
||||
If the Work is used as a Network Service, each time You Distribute or
|
||||
Publicly Perform an Adaptation, or serve data derived from the Software,
|
||||
the Licensor offers to any recipients of the data a copy and/or URI of
|
||||
the corresponding Source Code on the same terms and conditions as the
|
||||
license granted to You under this License.
|
||||
|
||||
If any provision of this License is invalid or unenforceable under
|
||||
applicable law, it shall not affect the validity or enforceability of
|
||||
the remainder of the terms of this License, and without further action
|
||||
by the parties to this agreement, such provision shall be reformed to
|
||||
the minimum extent necessary to make such provision valid and
|
||||
enforceable.
|
||||
|
||||
No term or provision of this License shall be deemed waived and no
|
||||
breach consented to unless such waiver or consent shall be in writing
|
||||
and signed by the party to be charged with such waiver or consent.
|
||||
|
||||
This License constitutes the entire agreement between the parties with
|
||||
respect to the Work licensed here. There are no understandings,
|
||||
agreements or representations with respect to the Work not specified
|
||||
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|
||||
appear in any communication from You. This License may not be modified
|
||||
without the mutual written agreement of the Licensor and You.
|
||||
|
||||
The rights granted under, and the subject matter referenced, in this
|
||||
License were drafted utilizing the terminology of the Berne Convention
|
||||
for the Protection of Literary and Artistic Works (as amended on
|
||||
September 28, 1979), the Rome Convention of 1961, the WIPO Copyright
|
||||
Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and
|
||||
the Universal Copyright Convention (as revised on July 24, 1971). These
|
||||
rights and subject matter take effect in the relevant jurisdiction in
|
||||
which the License terms are sought to be enforced according to the
|
||||
corresponding provisions of the implementation of those treaty
|
||||
provisions in the applicable national law. If the standard suite of
|
||||
rights granted under applicable copyright law includes additional rights
|
||||
not granted under this License, such additional rights are deemed to be
|
||||
included in the License; this License is not intended to restrict the
|
||||
license of any rights under applicable law.
|
|
@ -1,43 +0,0 @@
|
|||
This game is heavily inspired by a certain well-known
|
||||
and highly successful video game franchise about going fast.
|
||||
For legal reasons, I'd like to avoid crediting it explicitly,
|
||||
but if you know video games, it should be blatantly obvious
|
||||
which one I'm talking about.
|
||||
|
||||
That franchise was formative for me. When I was very young, maybe four to six,
|
||||
it was the franchise that got me into game development in the first place,
|
||||
though of course, at that age, my prowess in the trade was limited
|
||||
to conceptual prototyping with printer paper and colored markers,
|
||||
and model-building with construction paper, tape, and pipe cleaners.
|
||||
|
||||
Also, ever since around age seven -- when I first got my hands
|
||||
on a free trial of a Clickteam game creation tool
|
||||
and started aimlessly playing with it like a toy --
|
||||
I've always thought implementing slope-runner mechanics for myself
|
||||
would be an interesting intellectual challenge,
|
||||
and wondered how "that" franchise had managed it.
|
||||
|
||||
I owe my creative voice additionally to several other influences:
|
||||
three other big game franchises -- one about jumping, one about high fantasy,
|
||||
and one about taming magical creatures, and, with their enthusiastic consent,
|
||||
coaching them in a fictional combat sport --
|
||||
that have all been with me for almost as long as "that" franchise,
|
||||
and come from its publishers' archrival company;
|
||||
as well as countless other influences I've adopted in more recent years,
|
||||
primarily indie games and sci-fi psychological thriller visual novels.
|
||||
These all may present more subtly in this work
|
||||
than the influences of "that" franchise, but maybe you can spot them.
|
||||
|
||||
Hey, what's a humble-brag called
|
||||
when you're barely even bothering to pretend to be humble?
|
||||
Not that it's that big a deal; I forgot where I heard it,
|
||||
but I've once heard a metaphor that somewhat resonated with me
|
||||
(albeit also touched a nerve), and it went something like this:
|
||||
Bragging about having been a gifted child
|
||||
is like bragging that you were in first place in a contest for awhile.
|
||||
No one cares. Starting in first doesn't count for anything
|
||||
if you finish in last. So I have nothing to brag about, really:
|
||||
I've been in last for six years now.
|
||||
|
||||
But hey, if I've got the energy to work on something like this,
|
||||
things are finally looking up again!
|
|
@ -1,70 +0,0 @@
|
|||
This is a followup to "Tools and resources."
|
||||
A few relevant anti-acknowledgements:
|
||||
|
||||
First, when I say I'd like to thank the entire open-source community,
|
||||
in this I'd like to exclude cryptocurrency peddlers, black-hat hackers,
|
||||
people who think it's okay to use AI to steal real people's art, and fascists.
|
||||
In a practical sense, I'm ashamed to admit I probably don't owe anyone
|
||||
any less thanks just because they fall into any of these categories,
|
||||
but any gratitude owed I withhold from them, and specifically them,
|
||||
as a matter of spite.
|
||||
|
||||
Second, if you're an open-source enthusiast
|
||||
and believe ethical-source software is not open-source software,
|
||||
sorry, but I disagree. I don't care if you're from the OSI,
|
||||
or how many stars you have on GitHub. Actually, I do care,
|
||||
because if you're from the OSI, and/or contributed to any of the projects
|
||||
I used to develop this game, then let me just say you're awesome
|
||||
and I'm a big fan of your work. But what I mean is that I don't respect
|
||||
your imaginary authority to decide for everyone else what does or doesn't count
|
||||
as open-source just because you've done so much for the cause.
|
||||
You can't own an idea. Heh, sound familiar?
|
||||
|
||||
Third, and longest:
|
||||
|
||||
If you care about free-as-in-libre software, and object to my use
|
||||
of the phrase "open-source" because that's not the important part,
|
||||
or you object to my use of an ethical-source license because it's nonfree,
|
||||
sorry, but I disagree. Even if you're from GNU or FSF, then, again,
|
||||
let me just say I think you're great, and I'm a huge fan of your work
|
||||
and your community's vision, but I have two things to say to you.
|
||||
|
||||
One, you don't even think the license I'm using counts as "free" anyway,
|
||||
and neither does some of the ethical-source community themselves,
|
||||
so it's out of respect for both of us that I'm not calling it that.
|
||||
|
||||
Two, that being said, the advantage of standard copyleft over permissive
|
||||
is that it lets you not only grant user freedoms, but protect them.
|
||||
The advantage of anti-harm copyleft over standard copyleft, meanwhile,
|
||||
is the exact same: it provides for the edge cases where standard copyleft
|
||||
still fails to protect the freedoms it grants.
|
||||
|
||||
Patent trolling isn't the only way a powerful entity can abuse open software
|
||||
to strip others of the freedom to use the software in kind.
|
||||
Say you write free-as-in-libre image recognition software,
|
||||
and it winds up used for precision missile strikes. What about the freedoms
|
||||
of the bombing victims to use your software? They can't use it if they're dead,
|
||||
and your software has been used to kill them. Therefore, your software
|
||||
has been exploited to take away from others the freedom to use your software.
|
||||
Isn't this just a differently-presented instance of the exact scenario
|
||||
which the free software movement initially set out to prevent?
|
||||
Aside from the abject inhumanity involved, how is it any different?
|
||||
|
||||
I'm sure you think cases like this are important. I'm certainly not trying
|
||||
to say you don't. But maybe you think they fall outside the purview
|
||||
of licensing, and should be addressed solely with activism. To which I say,
|
||||
why? Why not both? As long as you've got a severability clause, it's not like
|
||||
trying can hurt anything.
|
||||
|
||||
Maybe a hammer alone isn't the right tool for a screw, but if you have a hammer
|
||||
and a screwdriver, why not use the screwdriver, and then make extra-sure
|
||||
with the hammer? It's stupid, and you might break whatever you're trying
|
||||
to get the screw into, but, well, good! Evil is an unwanted machine that ought
|
||||
to be broken. Let's mess the screw up, you and me, and get it bent and stripped
|
||||
in there. I hope it warps the chassis. I hope it punctures the CPU.
|
||||
Aren't you angry about the prison that big tech and its proprietary software
|
||||
have built? Are you still as angry about it as you were in the eighties,
|
||||
old man? Then stop holding back. Let's tear it apart. Let's attack it
|
||||
with EVERYTHING we have. Even dumb things, like deliberately jamming screws.
|
||||
As a funny web animation I liked when I was younger once said,
|
||||
throw the cheese!
|
|
@ -1,43 +0,0 @@
|
|||
The song "Pair of Three" is dedicated to my two childhood friends,
|
||||
whose names I omit for their privacy. The personality of Stick
|
||||
is very loosely influenced by one of them, and the personality of Gibbo
|
||||
somewhat less loosely by the other. (Lorna's personality is, of course,
|
||||
influenced by mother, and Blujai's by myself.)
|
||||
|
||||
I was a really weird kid. I was self-deprecating, yet, paradoxically,
|
||||
every bit as much so an obnoxious self-absorbed know-it-all.
|
||||
Worse still, I ran around flailing my arms and shouting complete nonsense.
|
||||
No one liked me, and everyone bullied me. Except, that was, for two other kids.
|
||||
|
||||
"Gibbo" was a sweetheart. He really cared a lot about me and my wellbeing,
|
||||
as I imagine he did all his friends. He was silly, talkative, hyperactive,
|
||||
and always wanted to share and overshare about things he was interested in.
|
||||
I was a bit the same way, but he was moreso by far. I mean nothing bad by it.
|
||||
Frankly, it was much more endearing when he did it. He was so warm.
|
||||
Always excited to see you, always giving big hugs. He would tease,
|
||||
make fun, play pranks, and roughhouse, but he meant no harm by it,
|
||||
and on the rare occasions he would ever take it too far,
|
||||
you could see how much it would hurt him to know that.
|
||||
He was a lot like a golden retriever. He had one, in fact,
|
||||
and the resemblance was uncanny.
|
||||
|
||||
"Stick" was very nice as well, not so sugary-sweet, but a very good listener.
|
||||
He was also quite talented and creative. As good a friend as he was,
|
||||
there's no doubt his mind was a dark place. His main interest consisted
|
||||
in excessively bloody and gory computer games and web animations.
|
||||
He was quite the comedian. We shared a lot of goofiness and silliness,
|
||||
though I could not share in his fixation on high-octane violence
|
||||
when he would dip into it. Though our conversations would take dark turns,
|
||||
I cherished them all the same. He liked to do dangerous things
|
||||
and get into trouble, and I served in part to temper these tendencies.
|
||||
Also, I had a crush on him. I very much doubt he reciprocated.
|
||||
I imagine when our conversations turned to romance (or what passed for it
|
||||
at that age), he thought we were just platonically sharing a mutual interest
|
||||
in girls, and never even suspected what he was really doing to me.
|
||||
|
||||
In a sense, while "Gibbo" and I spent our days reveling in the early childhood
|
||||
we were slowly leaving behind, "Stick" and I spent our days
|
||||
exploring the late adolescence which all too quickly approached.
|
||||
|
||||
We have all long since gone our separate ways.
|
||||
The song's lyrics are written from the perspective of my past self.
|
|
@ -1,27 +0,0 @@
|
|||
I am proud to be part of a particular small web community.
|
||||
|
||||
For their privacy, I will not say which, nor how to find it,
|
||||
but I do want to take this space to say
|
||||
it is the sweetest, most supportive online space I have ever encountered,
|
||||
anywhere, in any period of this digital era,
|
||||
for as long as I have been alive to partake in it.
|
||||
|
||||
The community in question is cherubic in character
|
||||
in a manner most remarkable for the internet:
|
||||
profoundly caring, almost completely free of hate or toxicity,
|
||||
and sincere in every encouragement and reassurance it provides.
|
||||
Without the stalwart companionship of its members,
|
||||
I cannot even begin to imagine where I would be. Probably dead.
|
||||
Certainly not spearheading a one-person game development studio
|
||||
in the thick of developing a 3D slope-runner platformer
|
||||
with all-original assets.
|
||||
|
||||
While my relationship with any one such member is not all that strong,
|
||||
I consider their collective a closer friend
|
||||
than almost anyone I have ever known in real life,
|
||||
after none but my late mother, my uncle,
|
||||
and the taekwondo master who instructed me
|
||||
through my childhood and teenage years.
|
||||
|
||||
I owe every single member, each by virtue of their membership,
|
||||
immense gratitude, from the bottom of my heart.
|
|
@ -1,17 +0,0 @@
|
|||
I dedicate this work to my mother, Lorna J. Singer, 1960-2018.
|
||||
|
||||
Owing to family troubles, she raised me all on her own.
|
||||
She was my one true friend and taught me everything I know about life.
|
||||
I was not always easy to take care of,
|
||||
but she was always there for me, no matter what.
|
||||
|
||||
To me, her memory is kept alive in her namesake purple plush rabbit,
|
||||
which I bought as a gift for her, and reclaimed when she passed.
|
||||
|
||||
At that time, I was already going through other troubles,
|
||||
and because of that, she died believing she had failed me as a parent.
|
||||
If there is an afterlife, I can only hope she looks proudly down upon me now,
|
||||
and sees how wrong she was.
|
||||
I wonder if perhaps the rabbit sees.
|
||||
|
||||
Her ashes were spread over the ocean. She is one with it now.
|
|
@ -1,25 +0,0 @@
|
|||
This game is open-source software built entirely on open-source software.
|
||||
It's powered by the game engine Godot, with assets made
|
||||
in Blender, LMMS, Tenacity, GIMP, Inkscape, and FontForge,
|
||||
and it's licensed under the CNPLv7+
|
||||
(see About -> License for more information).
|
||||
|
||||
As such, I owe a huge thanks to the parties responsible
|
||||
for all of these resources. Both above and below they are listed
|
||||
in descending order of precisely how much thanks I think each is owed,
|
||||
though it should be noted this amount does not at any point go below
|
||||
what might be characterized as quite a lot.
|
||||
|
||||
Links:
|
||||
https://godotengine.org
|
||||
https://lmms.io
|
||||
https://tenacityaudio.org (and, by extension: https://www.audacityteam.org)
|
||||
https://www.gimp.org
|
||||
https://inkscape.org
|
||||
https://fontforge.org
|
||||
https://thufie.lain.haus
|
||||
|
||||
Finally, because such is the nature of open-source software
|
||||
that everyone in its sphere inherently helps everyone else just by partaking --
|
||||
whether through contributions, issue reports, or just raising awareness --
|
||||
I'd like to thank the entire open-source software global community.
|
|
@ -1,20 +0,0 @@
|
|||
Though it pains me to admit this, I am not self-sufficient at this time.
|
||||
I function as an adult in every respect except the most essential:
|
||||
I am unemployed and do not pay for my own housing.
|
||||
|
||||
My uncle houses me. He took me in when my mother passed.
|
||||
I help with shopping and with my bedbound grandfather,
|
||||
albeit less than my share.
|
||||
|
||||
In this time, we have bonded. His own mother -- my grandmother --
|
||||
had been in decline for some time before my mother passed,
|
||||
and finally passed soon after her, and so -- mostly without mention --
|
||||
my uncle and I have since shared our grief.
|
||||
|
||||
We keep each other company. Seeing him every day keeps me sane,
|
||||
and I would like to imagine I do the same for him to some extent --
|
||||
though, being that I am a quiet and reserved person,
|
||||
and have been somewhat irritable these past years,
|
||||
I do wish that extent could be greater.
|
||||
I know there have been rare occasions my aloof attitude has hurt him.
|
||||
I hope the good of having me here has outweighed the bad.
|
|
@ -1,21 +0,0 @@
|
|||
I know it's cheesy, but...
|
||||
|
||||
Okay, I admit, you, the player, didn't ACTUALLY help make this game possible.
|
||||
Claiming you did would be anachronistic, wouldn't it?
|
||||
I mean, if you playing this game helped me make it,
|
||||
wouldn't that be some kind of time loop? That's silly.
|
||||
There's no way something like that is true. Unless...
|
||||
|
||||
In all seriousness,
|
||||
though it may not be thanks to you I was able to make this game,
|
||||
it makes me feel super warm and fuzzy that you took an interest in it.
|
||||
If I end up hearing any positive buzz about it, I'll be absolutely giddy.
|
||||
I'm not holding my breath, but if you're reading this,
|
||||
I just want you to know I really value your enjoyment of this game, like a lot.
|
||||
|
||||
Criticism will sting if I receive it, but it's important, too.
|
||||
If you love this game, say it. If you hate it, say it. I can take it.
|
||||
And in either case, please make sure to say WHY!
|
||||
Knowing how my work affects consumers helps me improve,
|
||||
but what helps me far, far more
|
||||
is knowing WHAT specifically affects them in that way.
|
|
@ -1,7 +0,0 @@
|
|||
[plugin]
|
||||
|
||||
name="GLTF Extras Importer"
|
||||
description="Imports extras as metadata when importing a glTF scene. General concept learned, with gratitude, from user Noidexe on GitHub <https://github.com/godotengine/godot-proposals/issues/8271#issuecomment-1783984295>."
|
||||
author="blujai831"
|
||||
version=""
|
||||
script="plugin.gd"
|
|
@ -1,45 +0,0 @@
|
|||
@tool class_name GLTFExtrasImporterPlugin extends EditorPlugin
|
||||
|
||||
var importer
|
||||
|
||||
func _enter_tree() -> void:
|
||||
importer = ExtrasImporter.new()
|
||||
GLTFDocument.register_gltf_document_extension(importer)
|
||||
|
||||
func _exit_tree() -> void:
|
||||
GLTFDocument.unregister_gltf_document_extension(importer)
|
||||
|
||||
class ExtrasImporter extends GLTFDocumentExtension:
|
||||
func _import_post(state: GLTFState, root: Node) -> Error:
|
||||
print("GLTFExtrasImporterPlugin called")
|
||||
var materials_json := state.json.get(&'materials', []) as Array
|
||||
var meshes_json := state.json.get(&'meshes', []) as Array
|
||||
var nodes_json := state.json.get(&'nodes', []) as Array
|
||||
var materials := state.get_materials()
|
||||
var meshes := state.get_meshes()
|
||||
var gltf_nodes := state.get_nodes()
|
||||
var extras := {}
|
||||
for i in state.get_nodes().size():
|
||||
var gltf_node := gltf_nodes[i]
|
||||
var node := state.get_scene_node(i)
|
||||
var node_extras := {
|
||||
&'node': nodes_json[i].get(&'extras', {}),
|
||||
&'mesh': {},
|
||||
&'surfaces': []
|
||||
}
|
||||
if node is MeshInstance3D or node is ImporterMeshInstance3D:
|
||||
var j := gltf_node.mesh
|
||||
if j >= 0:
|
||||
node_extras[&'mesh'] = meshes_json[j].get(&'extras', {})
|
||||
for k in node.mesh.get_surface_count():
|
||||
var m := materials.find(
|
||||
node.mesh.get_surface_material(k)
|
||||
)
|
||||
node_extras[&'surfaces'].push_back(
|
||||
materials_json[m].get(&'extras', {}) if m >= 0
|
||||
else {}
|
||||
)
|
||||
extras[root.get_path_to(node)] = node_extras
|
||||
root.set_meta(&'extras', extras)
|
||||
print("Meta: %s" % extras)
|
||||
return OK
|
BIN
audio/bounce.ogg (Stored with Git LFS)
BIN
audio/bounce.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dvhl4ogvg7i3l"
|
||||
path="res://.godot/imported/bounce.ogg-940bd5e995894096e5cc0ce21a4b942d.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/bounce.ogg"
|
||||
dest_files=["res://.godot/imported/bounce.ogg-940bd5e995894096e5cc0ce21a4b942d.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/bumper.ogg (Stored with Git LFS)
BIN
audio/bumper.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://od7dmik4yhjo"
|
||||
path="res://.godot/imported/bumper.ogg-74960beefee058b54465ade6cd78b323.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/bumper.ogg"
|
||||
dest_files=["res://.godot/imported/bumper.ogg-74960beefee058b54465ade6cd78b323.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/calm_before_the_storm.ogg (Stored with Git LFS)
BIN
audio/calm_before_the_storm.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://b0r8wimq8gsqf"
|
||||
path="res://.godot/imported/calm_before_the_storm.ogg-f5c6b43f061cf902985fc5007c00aefb.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/calm_before_the_storm.ogg"
|
||||
dest_files=["res://.godot/imported/calm_before_the_storm.ogg-f5c6b43f061cf902985fc5007c00aefb.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=7.385
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/caw.ogg (Stored with Git LFS)
BIN
audio/caw.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cr00hhsiahqo1"
|
||||
path="res://.godot/imported/caw.ogg-e26a18751c108024e980d5711592b430.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/caw.ogg"
|
||||
dest_files=["res://.godot/imported/caw.ogg-e26a18751c108024e980d5711592b430.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/chill.ogg (Stored with Git LFS)
BIN
audio/chill.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://qnj2ifog5akm"
|
||||
path="res://.godot/imported/chill.ogg-1742e7fcfe4b0d529c8fc2f7642168be.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/chill.ogg"
|
||||
dest_files=["res://.godot/imported/chill.ogg-1742e7fcfe4b0d529c8fc2f7642168be.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=2.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/choice.ogg (Stored with Git LFS)
BIN
audio/choice.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://beo8g0n6y3mdh"
|
||||
path="res://.godot/imported/choice.ogg-393a6571af168d1181cb6059174b272d.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/choice.ogg"
|
||||
dest_files=["res://.godot/imported/choice.ogg-393a6571af168d1181cb6059174b272d.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/cursor3d_deselect.ogg (Stored with Git LFS)
BIN
audio/cursor3d_deselect.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://c7ga6j2l7br4"
|
||||
path="res://.godot/imported/cursor3d_deselect.ogg-cfa0c30b594f9971bb9ebf930d861b97.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/cursor3d_deselect.ogg"
|
||||
dest_files=["res://.godot/imported/cursor3d_deselect.ogg-cfa0c30b594f9971bb9ebf930d861b97.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/cursor3d_interact.ogg (Stored with Git LFS)
BIN
audio/cursor3d_interact.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://mjp3dsm4ppjg"
|
||||
path="res://.godot/imported/cursor3d_interact.ogg-0f8478e85fbd68ce9647a267ea0c1e2f.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/cursor3d_interact.ogg"
|
||||
dest_files=["res://.godot/imported/cursor3d_interact.ogg-0f8478e85fbd68ce9647a267ea0c1e2f.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/cursor3d_select.ogg (Stored with Git LFS)
BIN
audio/cursor3d_select.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cfjeof8rpytep"
|
||||
path="res://.godot/imported/cursor3d_select.ogg-7d36aa1598127d65a6b6748c0b4f124e.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/cursor3d_select.ogg"
|
||||
dest_files=["res://.godot/imported/cursor3d_select.ogg-7d36aa1598127d65a6b6748c0b4f124e.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/default_blip.ogg (Stored with Git LFS)
BIN
audio/default_blip.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://w4dkeu4qlkxm"
|
||||
path="res://.godot/imported/default_blip.ogg-0139e918bfd46090f6e38a13e778215d.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/default_blip.ogg"
|
||||
dest_files=["res://.godot/imported/default_blip.ogg-0139e918bfd46090f6e38a13e778215d.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
|
@ -1,16 +0,0 @@
|
|||
[gd_resource type="AudioBusLayout" format=3 uid="uid://c80xvbkmxdit3"]
|
||||
|
||||
[resource]
|
||||
bus/0/volume_db = -0.130497
|
||||
bus/1/name = &"Music"
|
||||
bus/1/solo = false
|
||||
bus/1/mute = false
|
||||
bus/1/bypass_fx = false
|
||||
bus/1/volume_db = 0.0
|
||||
bus/1/send = &"Master"
|
||||
bus/2/name = &"Sound"
|
||||
bus/2/solo = false
|
||||
bus/2/mute = false
|
||||
bus/2/bypass_fx = false
|
||||
bus/2/volume_db = 0.0
|
||||
bus/2/send = &"Master"
|
BIN
audio/dramatic_level_music.ogg (Stored with Git LFS)
BIN
audio/dramatic_level_music.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bwvu0vumre6ef"
|
||||
path="res://.godot/imported/dramatic_level_music.ogg-ea7a8dc4cb4769d09016f477688a4a42.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/dramatic_level_music.ogg"
|
||||
dest_files=["res://.godot/imported/dramatic_level_music.ogg-ea7a8dc4cb4769d09016f477688a4a42.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=1.655
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/dream1.ogg (Stored with Git LFS)
BIN
audio/dream1.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://1884s0hjqb01"
|
||||
path="res://.godot/imported/dream1.ogg-57d853842bbbfa04795215fe83e6e582.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/dream1.ogg"
|
||||
dest_files=["res://.godot/imported/dream1.ogg-57d853842bbbfa04795215fe83e6e582.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=90.0
|
||||
beat_count=0
|
||||
bar_beats=3
|
BIN
audio/dream2.ogg (Stored with Git LFS)
BIN
audio/dream2.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://ccg4yjf1xmjem"
|
||||
path="res://.godot/imported/dream2.ogg-34350101b49a44dc44c0d4fa7afe6c61.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/dream2.ogg"
|
||||
dest_files=["res://.godot/imported/dream2.ogg-34350101b49a44dc44c0d4fa7afe6c61.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=90.0
|
||||
beat_count=0
|
||||
bar_beats=3
|
BIN
audio/dream3.ogg (Stored with Git LFS)
BIN
audio/dream3.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cldp40snhcwp0"
|
||||
path="res://.godot/imported/dream3.ogg-07ed12382e87a7b647a3d9a869d11423.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/dream3.ogg"
|
||||
dest_files=["res://.godot/imported/dream3.ogg-07ed12382e87a7b647a3d9a869d11423.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=90.0
|
||||
beat_count=0
|
||||
bar_beats=3
|
BIN
audio/ethereal_chirp.ogg (Stored with Git LFS)
BIN
audio/ethereal_chirp.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://c1ijscp120c5w"
|
||||
path="res://.godot/imported/ethereal_chirp.ogg-56374ef4c2939df287ec7e24abf60679.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/ethereal_chirp.ogg"
|
||||
dest_files=["res://.godot/imported/ethereal_chirp.ogg-56374ef4c2939df287ec7e24abf60679.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/father_time_blip.ogg (Stored with Git LFS)
BIN
audio/father_time_blip.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bc60tofot4bkl"
|
||||
path="res://.godot/imported/father_time_blip.ogg-64ff5588dd322ba7c38bf2cd3285d5f3.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/father_time_blip.ogg"
|
||||
dest_files=["res://.godot/imported/father_time_blip.ogg-64ff5588dd322ba7c38bf2cd3285d5f3.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/gibbo.ogg (Stored with Git LFS)
BIN
audio/gibbo.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://c0c4f5i5bysnm"
|
||||
path="res://.godot/imported/gibbo.ogg-7bb0c516938c5702ee1998c2f9eadbe9.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/gibbo.ogg"
|
||||
dest_files=["res://.godot/imported/gibbo.ogg-7bb0c516938c5702ee1998c2f9eadbe9.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/hop.ogg (Stored with Git LFS)
BIN
audio/hop.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bopntysh8gs3s"
|
||||
path="res://.godot/imported/hop.ogg-bd6d9f3f896b46907b9b6b5f610c9064.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
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audio/rain_level_3.ogg (Stored with Git LFS)
BIN
audio/rain_level_3.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://gmicbgcj2e2k"
|
||||
path="res://.godot/imported/rain_level_3.ogg-4da367b97e6413cac1da1ae4e21ea14c.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/rain_level_3.ogg"
|
||||
dest_files=["res://.godot/imported/rain_level_3.ogg-4da367b97e6413cac1da1ae4e21ea14c.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/rain_level_4.ogg (Stored with Git LFS)
BIN
audio/rain_level_4.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dskrc0ofdbnbl"
|
||||
path="res://.godot/imported/rain_level_4.ogg-7fb6f48181ac52dcf0194ca17a35b96e.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/rain_level_4.ogg"
|
||||
dest_files=["res://.godot/imported/rain_level_4.ogg-7fb6f48181ac52dcf0194ca17a35b96e.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/rain_level_5.ogg (Stored with Git LFS)
BIN
audio/rain_level_5.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://t2y240536hb2"
|
||||
path="res://.godot/imported/rain_level_5.ogg-60e5f86b4450ff7699c440a3861f7e9c.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/rain_level_5.ogg"
|
||||
dest_files=["res://.godot/imported/rain_level_5.ogg-60e5f86b4450ff7699c440a3861f7e9c.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/slide.ogg (Stored with Git LFS)
BIN
audio/slide.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://1ssebbyqnkyf"
|
||||
path="res://.godot/imported/slide.ogg-b841a707774a6d1b7fa5e5c91219c92f.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/slide.ogg"
|
||||
dest_files=["res://.godot/imported/slide.ogg-b841a707774a6d1b7fa5e5c91219c92f.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/smack.ogg (Stored with Git LFS)
BIN
audio/smack.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://deqjpswrm2br7"
|
||||
path="res://.godot/imported/smack.ogg-30086ff7f0582147d0442027d98a7c22.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/smack.ogg"
|
||||
dest_files=["res://.godot/imported/smack.ogg-30086ff7f0582147d0442027d98a7c22.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
BIN
audio/small_whoosh.ogg (Stored with Git LFS)
BIN
audio/small_whoosh.ogg (Stored with Git LFS)
Binary file not shown.
|
@ -1,19 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bmedqfhi5ht4r"
|
||||
path="res://.godot/imported/small_whoosh.ogg-3e60415a903d22ae39ebeb84f6350bcf.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://audio/small_whoosh.ogg"
|
||||
dest_files=["res://.godot/imported/small_whoosh.ogg-3e60415a903d22ae39ebeb84f6350bcf.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue