Model and implement constructed and artificial speedpads

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blujai831 2025-04-04 16:50:59 -07:00
parent 7428ad35b3
commit 19dedf862c
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26 changed files with 424 additions and 1 deletions

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props/speedpad.gd Normal file
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class_name Speedpad extends Area3D
@export var speed_boost: float = 20.0
@export var audio_player: AudioStreamPlayer3D
func _ready() -> void:
body_entered.connect(_on_body_entered)
func _on_body_entered(body: PhysicsBody3D) -> void:
var rbody := body as RigidBody3D
if rbody:
var dir := -global_basis.z.normalized()
rbody.apply_central_impulse(rbody.mass*speed_boost*dir)
audio_player.play()

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[gd_scene load_steps=5 format=3 uid="uid://ddga068u8m4i3"]
[ext_resource type="Script" uid="uid://gcbe3ih1fv75" path="res://props/speedpad_artificial.gd" id="1_flbj4"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_2i4vf"]
size = Vector3(0.75, 0.125, 1)
[node name="Speedpad" type="Area3D" node_paths=PackedStringArray("model", "audio_player")]
script = ExtResource("1_flbj4")
model = NodePath("speedpad/Speedpad")
audio_player = NodePath("AudioStreamPlayer3D")
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[node name="speedpad" parent="." instance=ExtResource("3_nl8my")]
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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bus = &"Sound Effects"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_2i4vf")
[editable path="speedpad"]

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class_name SpeedpadArtificial extends Speedpad
@export var model: MeshInstance3D
@onready var _sk1: int = model.find_blend_shape_by_name(&'Key 1')
@onready var _sk2: int = model.find_blend_shape_by_name(&'Key 2')
@onready var _sk3: int = model.find_blend_shape_by_name(&'Key 3')
@onready var _sk4: int = model.find_blend_shape_by_name(&'Key 4')
@onready var _sk5: int = model.find_blend_shape_by_name(&'Key 5')
@onready var _sk6: int = model.find_blend_shape_by_name(&'Key 6')
var _anim_progress: float = 0.0
func _process(delta: float) -> void:
_anim_progress = fposmod(_anim_progress + speed_boost*delta/4.0, 6.0)
var _subprogress: float = fposmod(_anim_progress, 1.0)
if _anim_progress <= 1.0:
model.set_blend_shape_value(_sk1, _subprogress)
model.set_blend_shape_value(_sk2, 0.0)
model.set_blend_shape_value(_sk3, 0.0)
model.set_blend_shape_value(_sk4, 0.0)
model.set_blend_shape_value(_sk5, 0.0)
model.set_blend_shape_value(_sk6, 1.0 - _subprogress)
elif _anim_progress <= 2.0:
model.set_blend_shape_value(_sk1, 1.0 - _subprogress)
model.set_blend_shape_value(_sk2, _subprogress)
model.set_blend_shape_value(_sk3, 0.0)
model.set_blend_shape_value(_sk4, 0.0)
model.set_blend_shape_value(_sk5, 0.0)
model.set_blend_shape_value(_sk6, 0.0)
elif _anim_progress <= 3.0:
model.set_blend_shape_value(_sk1, 0.0)
model.set_blend_shape_value(_sk2, 1.0 - _subprogress)
model.set_blend_shape_value(_sk3, _subprogress)
model.set_blend_shape_value(_sk4, 0.0)
model.set_blend_shape_value(_sk5, 0.0)
model.set_blend_shape_value(_sk6, 0.0)
elif _anim_progress <= 4.0:
model.set_blend_shape_value(_sk1, 0.0)
model.set_blend_shape_value(_sk2, 0.0)
model.set_blend_shape_value(_sk3, 1.0 - _subprogress)
model.set_blend_shape_value(_sk4, _subprogress)
model.set_blend_shape_value(_sk5, 0.0)
model.set_blend_shape_value(_sk6, 0.0)
elif _anim_progress <= 5.0:
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model.set_blend_shape_value(_sk2, 0.0)
model.set_blend_shape_value(_sk3, 0.0)
model.set_blend_shape_value(_sk4, 1.0 - _subprogress)
model.set_blend_shape_value(_sk5, _subprogress)
model.set_blend_shape_value(_sk6, 0.0)
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model.set_blend_shape_value(_sk2, 0.0)
model.set_blend_shape_value(_sk3, 0.0)
model.set_blend_shape_value(_sk4, 0.0)
model.set_blend_shape_value(_sk5, 1.0 - _subprogress)
model.set_blend_shape_value(_sk6, _subprogress)

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class_name SpeedpadConstructed extends Speedpad
@export var model: MeshInstance3D
@onready var _sk: int = model.find_blend_shape_by_name(&'whoosh')
var _up := false
var _sk_val: float:
get():
return model.get_blend_shape_value(_sk)
set(value):
model.set_blend_shape_value(_sk, value)
func _on_body_entered(body: PhysicsBody3D) -> void:
super(body)
if body is RigidBody3D:
_up = true
func _process(delta: float) -> void:
if _up:
_sk_val = lerp(_sk_val, 1.0, 1.0 - 0.00001**delta)
if abs(_sk_val - 1.0) < 0.001:
_up = false
else:
_sk_val = lerp(_sk_val, 0.0, 1.0 - 0.1**delta)

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[node name="SpeedpadConstructed" type="Area3D" node_paths=PackedStringArray("model", "audio_player")]
script = ExtResource("1_gimm5")
model = NodePath("speedpad_constructed/Twig")
audio_player = NodePath("AudioStreamPlayer3D")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("3_3p31n")
bus = &"Sound Effects"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.489655)
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[node name="Speedpad" parent="." instance=ExtResource("10_qjty2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.1043, 0.0802538, 15.8815)
[node name="SpeedpadConstructed" parent="." instance=ExtResource("11_vhybo")]
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