From 27196f752aa0fcaf1f87de017e6248de72643081 Mon Sep 17 00:00:00 2001 From: blujai831 Date: Fri, 4 Apr 2025 17:26:11 -0700 Subject: [PATCH] Adjust lerp weights in gameplay camera: notably, when turning to look at the target, do not lerp at all. --- vfx/gameplay_camera.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/vfx/gameplay_camera.gd b/vfx/gameplay_camera.gd index 4a4598a..7bf4840 100644 --- a/vfx/gameplay_camera.gd +++ b/vfx/gameplay_camera.gd @@ -7,8 +7,8 @@ class_name GameplayCamera extends Camera3D @export var target_decentering_factor: float = 0.4 @export var target_leveling_bias: float = 20.0 @export var allow_losing_target := false -@export var follow_lerp_speed: float = 0.999 -@export var turn_lerp_speed: float = 0.999 +@export var follow_lerp_speed: float = 0.99 +@export var turn_lerp_speed: float = 1.0 @export var fov_lerp_speed: float = 0.999 @export var clip_margin: float = 0.5 @export var gimbal_margin: float = 0.75 @@ -16,7 +16,7 @@ class_name GameplayCamera extends Camera3D @export var look_speed: float = 1.0 @export var look_lerp_speed: float = 0.99 @export var zoom_speed: float = 4.0 -@export var mouse_sensitivity: float = 0.03125 +@export var mouse_sensitivity: float = 0.075 @export var mouse_wheel_sensitivity: float = 5.0 @export var analog_sensitivity: float = 1.5 @export var analog_zoom_sensitivity: float = 1.0