Fix wall-slide state falling through floors
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0c2083d7dd
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50bdf9a044
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@ -4,7 +4,7 @@
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[ext_resource type="Texture2D" uid="uid://b334g66yuhwtv" path="res://vfx/textures/skybox1.png" id="2_p5rwy"]
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[ext_resource type="PackedScene" uid="uid://cp3qagrsuarl5" path="res://test/blender_test_map.blend" id="2_vhybo"]
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[ext_resource type="PackedScene" uid="uid://gis0gxap8i8t" path="res://test/test_stick.tscn" id="3_sj3fr"]
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[ext_resource type="Material" uid="uid://cdfukdmfwe6ub" path="res://maps/textures/crystal2.tres" id="4_p5rwy"]
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[ext_resource type="Material" uid="uid://crxt16d81btre" path="res://maps/textures/crystal3.tres" id="4_p5rwy"]
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[ext_resource type="PackedScene" uid="uid://b7mqd4ps8e3uj" path="res://props/springboard.tscn" id="8_p5rwy"]
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[ext_resource type="Script" uid="uid://16os114krms3" path="res://characters/controllers/player_character_controller.gd" id="9_j70wf"]
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[ext_resource type="Script" uid="uid://dotkfe7cs5010" path="res://test/pick_up_item.gd" id="10_ld4ib"]
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@ -731,7 +731,7 @@ animation_speedup_with_velocity = 0.0
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audio = ExtResource("5_1n8td")
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audio_volume_db = 0.0
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collider_length = 1.3
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collider_radius = 0.05
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collider_radius = 0.18
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collider_horizontal = false
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yaw_orientation = 3
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pitch_orientation = 3
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