From 848202fd2a35d946f1dd8e5061ea29ab2e66a9e6 Mon Sep 17 00:00:00 2001 From: blujai831 Date: Thu, 28 Dec 2023 05:54:32 -0800 Subject: [PATCH] Reordered tool acknowledgements. The previous ordering was an artifact of the previous license agreement: for all they've made possible, I truly do owe the maintainers of *that* license more thanks than anyone, even the Godot contributors. While I do think the new license is a more moral license, else I wouldn't have switched to it, in practice it has yet to make anywhere near as great a positive impact on open-source as a movement, and therefore I owe its maintainers thanks only for the license itself, not for everything under the sun -- a much more modest but still very important contribution. One might wonder, then, why I don't still credit the maintainers of the old license on the list, if their work has been so essential even disregarding that I'm no longer using their license. The answer is simple: the list of explicit tool credits is reserved for maintainers of tools I use directly, and their license is no longer a tool I use directly. Anyway, credit to them above all others is already heavily implied in the more general acknowledgement of the entire open-source sphere. Which, if you think about it, really speaks to just how important their work has been. Also, an automatic update of unknown purpose was made to autoload/Storyboard/TestSaveData.tres. The only change seems to be that an array which was previously stored in pure-literal form now has its own resource ID. I assume I must have upgraded Godot in a recent system update and this behavior must be the most recent minor change to the engine: maybe it now always assigns resource IDs to arrays. --- acknowledgements/tools.txt | 9 +++++---- autoload/Storyboard/TestSaveData.tres | 2 +- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/acknowledgements/tools.txt b/acknowledgements/tools.txt index 9356413..008963a 100644 --- a/acknowledgements/tools.txt +++ b/acknowledgements/tools.txt @@ -1,7 +1,8 @@ This game is open-source software built entirely on open-source software. -It's licensed under the CNPLv7+ (see About -> License for more information) -and powered by the game engine Godot, with assets made -in Blender, LMMS, Tenacity, GIMP, Inkscape, and FontForge. +It's powered by the game engine Godot, with assets made +in Blender, LMMS, Tenacity, GIMP, Inkscape, and FontForge, +and it's licensed under the CNPLv7+ +(see About -> License for more information). As such, I owe a huge thanks to the parties responsible for all of these resources. Both above and below they are listed @@ -10,13 +11,13 @@ though it should be noted this amount does not at any point go below what might be characterized as quite a lot. Links: - https://thufie.lain.haus https://godotengine.org https://lmms.io https://tenacityaudio.org (and, by extension: https://www.audacityteam.org) https://www.gimp.org https://inkscape.org https://fontforge.org + https://thufie.lain.haus Finally, because such is the nature of open-source software that everyone in its sphere inherently helps everyone else just by partaking -- diff --git a/autoload/Storyboard/TestSaveData.tres b/autoload/Storyboard/TestSaveData.tres index 7ae1f04..5a68455 100644 --- a/autoload/Storyboard/TestSaveData.tres +++ b/autoload/Storyboard/TestSaveData.tres @@ -176,6 +176,6 @@ ctime = 0 character_story_states = Array[ExtResource("4_qbdt7")]([SubResource("Resource_g2nhh"), SubResource("Resource_jjca3"), SubResource("Resource_uqi4l"), SubResource("Resource_kuwml")]) characters_unlocked = Array[StringName]([&"stick", &"lorna", &"blujai", &"gibbo"]) character_stories_completed = Array[StringName]([]) -maps_unlocked = [SubResource("Resource_y5mo5"), SubResource("Resource_lqfkx"), SubResource("Resource_uttgn"), SubResource("Resource_vka6m"), SubResource("Resource_3w8sr")] +maps_unlocked = Array[ExtResource("5_xsxd6")]([SubResource("Resource_y5mo5"), SubResource("Resource_lqfkx"), SubResource("Resource_uttgn"), SubResource("Resource_vka6m"), SubResource("Resource_3w8sr")]) maps_completed = Array[Resource("res://autoload/Storyboard/MapCompletionMark.gd")]([]) misc = {}