Reduce minimum slope considered steep enough to slide down
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@ -580,7 +580,7 @@ func _do_standard_motion(delta: float) -> void:
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!volitional_velocity.is_zero_approx() &&
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acos(ground_normal.dot(
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Vector3.UP if gravity_scale >= 0.0 else Vector3.DOWN
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)) <= _max_slope_angle
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)) <= _max_slope_angle/2.0
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):
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apply_central_impulse(
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-volitional_velocity.normalized() *
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