Switch to Jolt physics
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@ -332,7 +332,7 @@ func _enforce_certain_properties() -> void:
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physics_material_override = PhysicsMaterial.new()
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physics_material_override = PhysicsMaterial.new()
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physics_material_override.friction = 0.0
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physics_material_override.friction = 0.0
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can_sleep = false
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can_sleep = false
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lock_rotation = true
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lock_rotation = false
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freeze_mode = FREEZE_MODE_STATIC
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freeze_mode = FREEZE_MODE_STATIC
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custom_integrator = false
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custom_integrator = false
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continuous_cd = true
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continuous_cd = true
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@ -186,6 +186,10 @@ pause={
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]
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]
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}
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}
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method="gl_compatibility"
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