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b82fc22498
...
eb720b6188
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@ -1,75 +0,0 @@
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class_name AudioFader extends Node
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## Controls an AudioStreamPlayer and allows for fading and crossfading.
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## Audio fade-out target.
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const AUDIO_FADE_MIN_VOLUME: float = -20.0
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## Default audio transition time.
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const DEFAULT_AUDIO_FADE: float = 1.0
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## Audio bus.
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@export var bus: StringName
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## Current AudioStreamPlayer.
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var player: AudioStreamPlayer = null
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## Current TweenChannel.
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var tween_channel: TweenChannel = null
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## Creates an initial AudioStreamPlayer child and TweenChannel.
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func _ready() -> void:
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_create_members()
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## Creates an AudioStreamPlayer child and TweenChannel.
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func _create_members() -> void:
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player = AudioStreamPlayer.new()
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add_child(player)
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tween_channel = TweenChannel.make_replacing()
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## Fades in the current audio player.
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func fade_in(stream: AudioStream, fade: float = DEFAULT_AUDIO_FADE) -> void:
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await fade_out()
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player.stream = stream
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if player.stream:
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player.volume_db = AUDIO_FADE_MIN_VOLUME
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player.play()
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var tween := await tween_channel.create_tween(player)
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tween.tween_property(player, ^'volume_db', 0.0, fade)
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await tween_channel.sync(tween)
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## Fades out an arbitrary audio player on an arbitrary tween channel.
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static func _fade_out_foreign(
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p_player: AudioStreamPlayer,
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p_tween_channel: TweenChannel,
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fade: float = DEFAULT_AUDIO_FADE
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) -> void:
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if p_player.playing and p_player.volume_db > AUDIO_FADE_MIN_VOLUME:
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var tween := await p_tween_channel.create_tween(p_player)
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tween.tween_property(
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p_player, ^'volume_db', AUDIO_FADE_MIN_VOLUME, fade
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)
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await p_tween_channel.sync(tween)
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p_player.stop()
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## Fades out the current audio player.
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func fade_out(fade: float = DEFAULT_AUDIO_FADE) -> void:
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await AudioFader._fade_out_foreign(player, tween_channel, fade)
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## Plays audio without fading in.
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func play(stream: AudioStream) -> void:
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await player.fade_out()
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player.stream = stream
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if player.stream:
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player.volume_db = 0.0
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player.play()
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## Fades out old audio and fades in new audio at the same time.
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func crossfade(stream: AudioStream, fade: float = DEFAULT_AUDIO_FADE) -> void:
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var old_player := player
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var old_tween_channel := tween_channel
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var thunk := func() -> void:
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await AudioFader._fade_out_foreign(old_player, old_tween_channel, fade)
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old_player.queue_free()
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_create_members()
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await Wait.until(player.is_node_ready)
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var task := Task.new(thunk)
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await fade_in(stream, fade)
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await task.sync()
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@ -1,126 +0,0 @@
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class_name AmbienceInterpolator extends Node
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## Interpolates between multiple ambience streams.
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## Audio fade-out target.
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const AUDIO_FADE_MIN_VOLUME: float = -20.0
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## Default audio transition time.
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const DEFAULT_AUDIO_FADE: float = 1.0
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## Audio bus.
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@export var bus: StringName
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## Array of ambience streams to interpolate between.
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##
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## If an element is a sub-array, its elements in turn play simultaneously.
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@export var streams: Array = []
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## Tween channel for interpolation index.
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@onready var _tween_channel := TweenChannel.make_replacing()
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## Array of audio players, one for each ambience stream.
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var _players: Array = []
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## Current interpolation index.
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##
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## This value times streams.size() will be offset by +1
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## from the value whose ceil and ceil-1
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## will actually be used to index the arrays.
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## For example, if _ii == 2.5/streams.size(),
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## then array indices 1 and 2 will be used,
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## not array indices 2 and 3.
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## If _ii < 1.0/streams.size(),
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## it interpolates between silence and array index 0.
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var _ii: float = 0.0
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## Creates an audio player for each audio stream.
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func _ready() -> void:
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for elem in streams:
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if elem is Array:
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var mapping: Array = []
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_players.push_back(mapping)
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for stream in elem:
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assert(stream is AudioStream)
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var player := AudioStreamPlayer.new()
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add_child(player)
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mapping.push_back(player)
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player.bus = bus
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player.stream = stream
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else:
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assert(elem is AudioStream)
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var player := AudioStreamPlayer.new()
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add_child(player)
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_players.push_back(player)
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player.bus = bus
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player.stream = elem
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## Getter for interpolation index.
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func get_interpolation_index() -> float:
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return _ii
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## Sets interpolation index and adjusts audio player levels accordingly.
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func set_interpolation_index(ii: float) -> void:
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# Calculate interpolation factor and array indices.
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var scaled: float = ii*_players.size()
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var interp_fact: float = scaled - floorf(scaled)
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var i_hi: int = ceili(scaled) - 1
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if i_hi >= _players.size():
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i_hi = _players.size() - 1
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var i_lo: int = i_hi - 1
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# Get audio players from array.
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var p_hi: Variant = null
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var p_lo: Variant = null
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if i_hi >= 0:
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p_hi = _players[i_hi]
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if i_lo >= 0:
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p_lo = _players[i_lo]
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# Calculate volumes to set.
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var v_lo: float = lerpf(0.0, AUDIO_FADE_MIN_VOLUME, interp_fact)
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var v_hi: float = lerpf(AUDIO_FADE_MIN_VOLUME, 0.0, interp_fact)
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# Set audio player volumes and start audio players.
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if p_lo is Array:
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for player in p_lo:
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assert(player is AudioStreamPlayer)
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player.volume_db = v_lo
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if not player.playing:
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player.play()
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elif p_lo != null:
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assert(p_lo is AudioStreamPlayer)
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p_lo.volume_db = v_lo
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if not p_lo.playing:
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p_lo.play()
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if p_hi is Array:
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for player in p_hi:
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assert(player is AudioStreamPlayer)
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player.volume_db = v_hi
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if not player.playing:
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player.play()
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elif p_hi != null:
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assert(p_hi is AudioStreamPlayer)
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p_hi.volume_db = v_hi
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if not p_hi.playing:
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p_hi.play()
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# Stop every audio player we have that isn't one of the two requested.
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for elem in _players:
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if elem is Array:
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for player in elem:
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assert(player is AudioStreamPlayer)
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if player != p_lo and player != p_hi:
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player.volume_db = AUDIO_FADE_MIN_VOLUME
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if player.playing:
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player.stop()
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else:
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assert(elem is AudioStreamPlayer)
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if elem != p_lo and elem != p_hi:
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elem.volume_db = AUDIO_FADE_MIN_VOLUME
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if elem.playing:
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elem.stop()
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# Update stored value of interpolation index.
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_ii = ii
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## Tweens the interpolation index to the given target over time.
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func interpolate(target: float, fade: float = DEFAULT_AUDIO_FADE) -> void:
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var tween := await _tween_channel.create_tween(self)
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tween.tween_method(
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set_interpolation_index,
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get_interpolation_index(),
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target, fade
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)
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await _tween_channel.sync(tween)
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441
fx/FX.gd
441
fx/FX.gd
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@ -1,441 +0,0 @@
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extends CanvasLayer
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## Exposes high-level controls for overarching visual and audio effects.
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## Default weather intensity transition time.
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const DEFAULT_WEATHER_FADE: float = 10.0
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## Default screen fade transition time.
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const DEFAULT_FADE: float = 1.0
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## Default tint transition time.
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const DEFAULT_TINT: float = 1.0
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## Default flash duration.
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const DEFAULT_FLASH: float = 1.0
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## Max turbulence influence at peak snow magnitude.
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const SNOW_MAX_MAX_TURBULENCE_INFLUENCE: float = 0.375
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## Max turbulence influence at zero snow magnitude.
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const SNOW_MIN_MAX_TURBULENCE_INFLUENCE: float = 0.125
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## Minimum necessary rain magnitude for lightning.
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const LIGHTNING_RAIN_THRESHOLD: float = 0.8
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## Probability of a lightning strike at any given frame at peak rain magnitude.
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const LIGHTNING_MAX_PROBABILITY_PER_FRAME: float = 0.005
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## Maximum duration of random lighning.
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const LIGHTNING_MAX_FADE: float = 1.0
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## Active configuration.
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@export var config: FXConfig
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## Audio fader for playing music.
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@onready var bgm_fader := $BGM as AudioFader
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## Audio fader for playing general-purpose continuous ambience.
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@onready var bgs_fader := $BGS as AudioFader
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## Ambience interpolator for playing continuous ambience related to rain.
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@onready var rain_bgs_interpolator := $RainBGS as AmbienceInterpolator
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## Ambience interpolator for playing continuous ambience related to snow.
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@onready var snow_bgs_interpolator := $SnowBGS as AmbienceInterpolator
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## Having a single universal environment allows high-level manipulation.
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@onready var environment := $WorldEnvironment.environment as Environment
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## Tween channel for changing fog color.
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@onready var fog_color_tween_channel := TweenChannel.make_replacing()
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## Tween channel for changing fog density.
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@onready var fog_density_tween_channel := TweenChannel.make_replacing()
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## Tween channel for changing fog sky affect.
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@onready var fog_sky_affect_tween_channel := TweenChannel.make_replacing()
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## Sky resource for use with environment.
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@onready var sky := $WorldEnvironment.environment.sky as Sky
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## Tween channels for shader globals.
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@onready var shader_global_tween_channels := {}
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## Having a single universal light source allows high-level manipulation.
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@onready var light := $DirectionalLight3D as DirectionalLight3D
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## Tween channel for moving light source.
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@onready var light_transform_tween_channel := TweenChannel.make_replacing()
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## Tween channel for changing light source energy.
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@onready var light_energy_tween_channel := TweenChannel.make_replacing()
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## Particle system for rendering rain.
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@onready var rain_particles := $RainParticles as WeatherParticles
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## Tween channel for changing rain particle amount ratio.
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@onready var rain_amount_tween_channel := TweenChannel.make_replacing()
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## Particle system for rendering snow.
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@onready var snow_particles := $SnowParticles as WeatherParticles
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## Tween channel for changing snow particle amount ratio.
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@onready var snow_amount_tween_channel := TweenChannel.make_replacing()
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## Tween channel for changing snow turbulence.
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@onready var snow_turbulence_tween_channel := TweenChannel.make_replacing()
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## Multiplicative solid-color overlay primarily for ambient effects.
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@onready var tint_rect := $Tint as ColorRect
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## Tween channel for changing tint color.
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@onready var tint_tween_channel := TweenChannel.make_replacing()
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## Alpha-blended solid-color overlay primarily for screen transitions.
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@onready var fade_rect := $Fade as ColorRect
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## Tween channel for changing fade color.
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@onready var fade_tween_channel := TweenChannel.make_replacing()
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## Alpha-blended solid-color overlay primarily for dramatic effect.
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@onready var flash_rect := $Flash as ColorRect
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## Tween channel for changing flash color.
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@onready var flash_tween_channel := TweenChannel.make_replacing()
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## Sets the environment to use canvas layer 1 (and below) as the background.
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func enable_canvas_background() -> void:
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environment.background_mode = Environment.BG_CANVAS
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environment.background_canvas_max_layer = 1
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## Sets the environment to use the sky as the background.
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func disable_canvas_background() -> void:
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environment.background_mode = Environment.BG_SKY
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environment.sky = sky
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## Applies the background mode associated with the active config.
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func restore_background_mode() -> void:
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if config.canvas:
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enable_canvas_background()
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else:
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disable_canvas_background()
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## Fades out any current music and plays the given music instead.
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func play_bgm(stream: AudioStream, fade: float = 0.0) -> void:
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if fade > 0.0:
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await bgm_fader.fade_in(stream, fade)
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else:
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await bgm_fader.play(stream)
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## Fades out any current music.
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func stop_bgm(fade: float = AudioFader.DEFAULT_AUDIO_FADE) -> void:
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await bgm_fader.fade_out(fade)
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## Plays the music specified by the active config.
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func restore_bgm(fade: float = AudioFader.DEFAULT_AUDIO_FADE) -> void:
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await play_bgm(config.bgm, fade)
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## Fades out any current general-purpose ambience and plays the given instead.
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func play_bgs(
|
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stream: AudioStream,
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fade: float = AudioFader.DEFAULT_AUDIO_FADE
|
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) -> void:
|
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await bgs_fader.crossfade(stream, fade)
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|
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## Fades out any current general-purpose ambience.
|
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func stop_bgs(fade: float = AudioFader.DEFAULT_AUDIO_FADE) -> void:
|
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await bgs_fader.fade_out(fade)
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## Plays the ambience specified by the active config.
|
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func restore_bgs(fade: float = AudioFader.DEFAULT_AUDIO_FADE) -> void:
|
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await play_bgs(config.bgs, fade)
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|
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## Sets fog color. Alpha is used for density and sky affect.
|
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func set_fog(color: Color, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
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var opaque := color
|
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opaque.a = 1.0
|
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var set_fog_color := func() -> void:
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var tween := await fog_color_tween_channel.create_tween(self)
|
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tween.tween_property(environment, ^'fog_light_color', opaque, fade)
|
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await fog_color_tween_channel.sync(tween)
|
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var set_fog_density := func() -> void:
|
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var tween := await fog_density_tween_channel.create_tween(self)
|
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tween.tween_property(environment, ^'fog_density', color.a, fade)
|
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await fog_density_tween_channel.sync(tween)
|
||||
var set_fog_sky_affect := func() -> void:
|
||||
var tween := (
|
||||
await fog_sky_affect_tween_channel.create_tween(self)
|
||||
)
|
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tween.tween_property(environment, ^'fog_sky_affect', color.a, fade)
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await fog_sky_affect_tween_channel.sync(tween)
|
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await Task.group([
|
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Task.new(set_fog_color),
|
||||
Task.new(set_fog_density),
|
||||
Task.new(set_fog_sky_affect)
|
||||
]).sync()
|
||||
|
||||
## Sets fog density and sky affect without changing color.
|
||||
func set_fog_strength(
|
||||
strength: float,
|
||||
fade: float = DEFAULT_WEATHER_FADE
|
||||
) -> void:
|
||||
var set_fog_density := func() -> void:
|
||||
var tween := await fog_density_tween_channel.create_tween(self)
|
||||
tween.tween_property(environment, ^'fog_density', strength, fade)
|
||||
await fog_density_tween_channel.sync(tween)
|
||||
var set_fog_sky_affect := func() -> void:
|
||||
var tween := (
|
||||
await fog_sky_affect_tween_channel.create_tween(self)
|
||||
)
|
||||
tween.tween_property(environment, ^'fog_sky_affect', strength, fade)
|
||||
await fog_sky_affect_tween_channel.sync(tween)
|
||||
await Task.group([
|
||||
Task.new(set_fog_density),
|
||||
Task.new(set_fog_sky_affect)
|
||||
]).sync()
|
||||
|
||||
## Applies the fog settings specified by the active config.
|
||||
func restore_fog(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_fog(config.fog, fade)
|
||||
|
||||
## Sets global shader uniform.
|
||||
func set_shader_global(
|
||||
what: StringName,
|
||||
value: float,
|
||||
fade: float = DEFAULT_WEATHER_FADE
|
||||
) -> void:
|
||||
if not shader_global_tween_channels.has(what):
|
||||
shader_global_tween_channels[what] = TweenChannel.make_replacing()
|
||||
var tween_channel := shader_global_tween_channels[what] as TweenChannel
|
||||
var tween := await tween_channel.create_tween(self)
|
||||
tween.tween_method(
|
||||
RenderingServer.global_shader_parameter_set.bind(what),
|
||||
RenderingServer.global_shader_parameter_get(what),
|
||||
value, fade
|
||||
)
|
||||
await tween_channel.sync(tween)
|
||||
|
||||
## Sets closeness to midnight.
|
||||
func set_night(value: float, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_shader_global(&'night', value, fade)
|
||||
|
||||
## Applies the night value specified by the active config.
|
||||
func restore_night(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_night(config.night, fade)
|
||||
|
||||
## Sets sky cloudiness.
|
||||
func set_overcast(value: float, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_shader_global(&'overcast', value, fade)
|
||||
|
||||
## Applies the overcast value specified by the active config.
|
||||
func restore_overcast(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_overcast(config.overcast, fade)
|
||||
|
||||
## Sets environment wetness.
|
||||
func set_wet(value: float, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_shader_global(&'wet', value, fade)
|
||||
|
||||
## Applies the wet value specified by the active config.
|
||||
func restore_wet(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_wet(config.wet, fade)
|
||||
|
||||
## Sets wind speed.
|
||||
func set_wind(value: float, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_shader_global(&'wind', value, fade)
|
||||
|
||||
## Applies the wind value specified by the active config.
|
||||
func restore_wind(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_wind(config.wind, fade)
|
||||
|
||||
## Sets light source's position (i.e. the opposite of its facing direction).
|
||||
func set_light_source(
|
||||
value: Vector3,
|
||||
fade: float = DEFAULT_WEATHER_FADE
|
||||
) -> void:
|
||||
var from := light.basis
|
||||
var to := Basis.looking_at(-value)
|
||||
var setter := func(weight: float) -> void:
|
||||
light.basis = from.slerp(to, weight)
|
||||
var tween := await light_transform_tween_channel.create_tween(self)
|
||||
tween.tween_method(setter, 0.0, 1.0, fade)
|
||||
await light_transform_tween_channel.sync(tween)
|
||||
|
||||
## Applies the light source position specified by the active config.
|
||||
func restore_light_source(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_light_source(config.light_source, fade)
|
||||
|
||||
## Sets light source's energy.
|
||||
func set_light_energy(
|
||||
value: float,
|
||||
fade: float = DEFAULT_WEATHER_FADE
|
||||
) -> void:
|
||||
var tween := await light_energy_tween_channel.create_tween(self)
|
||||
tween.tween_property(light, ^'light_energy', value, fade)
|
||||
await light_energy_tween_channel.sync(tween)
|
||||
|
||||
## Applies the light source energy specified by the active config.
|
||||
func restore_light_energy(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await set_light_energy(config.light_energy, fade)
|
||||
|
||||
## Sets the weather to rainfall at the given magnitude.
|
||||
func set_rain(value: float, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await _set_weather(value, 0.0, fade)
|
||||
|
||||
## Sets the weather to snowfall at the given magnitude.
|
||||
func set_snow(value: float, fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await _set_weather(0.0, value, fade)
|
||||
|
||||
## Clears any active weather.
|
||||
func stop_weather(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
await _set_weather(0.0, 0.0, fade)
|
||||
|
||||
## Applies the weather specified by the active config.
|
||||
func restore_weather(fade: float = DEFAULT_WEATHER_FADE) -> void:
|
||||
match config.weather_type:
|
||||
FXConfig.WeatherType.NONE:
|
||||
await stop_weather(fade)
|
||||
FXConfig.WeatherType.RAIN:
|
||||
await set_rain(config.weather_magnitude, fade)
|
||||
FXConfig.WeatherType.SNOW:
|
||||
await set_snow(config.weather_magnitude, fade)
|
||||
|
||||
## Sets screen tint.
|
||||
func tint(color: Color, fade: float = DEFAULT_TINT) -> void:
|
||||
var tween := await tint_tween_channel.create_tween(self)
|
||||
tween.tween_property(tint_rect, ^'color', color, fade)
|
||||
await tint_tween_channel.sync(tween)
|
||||
|
||||
## Clears screen tint.
|
||||
func clear_tint(fade: float = DEFAULT_TINT) -> void:
|
||||
await tint(Color.WHITE, fade)
|
||||
|
||||
## Applies the screen tint specified by the active config.
|
||||
func restore_tint(fade: float = DEFAULT_TINT) -> void:
|
||||
await tint(config.tint, fade)
|
||||
|
||||
## Fades the screen out to the given color.
|
||||
func fade_out(color: Color = Color.BLACK, fade: float = DEFAULT_FADE) -> void:
|
||||
var tween := await fade_tween_channel.create_tween(self)
|
||||
tween.tween_property(fade_rect, ^'color', color, fade)
|
||||
await fade_tween_channel.sync(tween)
|
||||
|
||||
## Fades the screen in from any current screen fade state.
|
||||
func fade_in(fade: float = DEFAULT_FADE) -> void:
|
||||
var transparent_equiv := fade_rect.color
|
||||
transparent_equiv.a = 0.0
|
||||
await fade_out(transparent_equiv, fade)
|
||||
|
||||
## Flashes the screen the given color.
|
||||
func flash(color: Color, fade: float = DEFAULT_FLASH) -> void:
|
||||
var transparent_equiv := color
|
||||
transparent_equiv.a = 0.0
|
||||
var tween := await flash_tween_channel.create_tween(self)
|
||||
flash_rect.color = color
|
||||
tween.tween_property(flash_rect, ^'color', transparent_equiv, fade)
|
||||
await flash_tween_channel.sync(tween)
|
||||
|
||||
## Simulates lightning by rapidly shifting fog, brightness, and time of day.
|
||||
func lightning(value: float = 1.0, fade: float = DEFAULT_FLASH) -> void:
|
||||
var night_task := func() -> void:
|
||||
RenderingServer.global_shader_parameter_set(
|
||||
&'night', lerpf(config.night, 0.0, value)
|
||||
)
|
||||
await restore_night(fade)
|
||||
var fog_task := func() -> void:
|
||||
environment.fog_density = lerpf(config.fog.a, 0.0, value)
|
||||
environment.fog_sky_affect = environment.fog_density
|
||||
await set_fog_strength(config.fog.a, fade)
|
||||
var light_task := func() -> void:
|
||||
light.light_energy = lerpf(config.light_energy, 1.0, value)
|
||||
await set_light_energy(config.light_energy, fade)
|
||||
await Task.group([
|
||||
Task.new(night_task),
|
||||
Task.new(fog_task),
|
||||
Task.new(light_task)
|
||||
]).sync()
|
||||
|
||||
## Applies given as active config. Restores all associated effects.
|
||||
##
|
||||
## If config to apply is null or not given, restores all effects
|
||||
## associated with the current active config.
|
||||
func apply_conifg(
|
||||
new_config: FXConfig = null,
|
||||
fade: float = DEFAULT_WEATHER_FADE
|
||||
) -> void:
|
||||
if new_config:
|
||||
config = new_config
|
||||
restore_background_mode()
|
||||
var bgm_task := func() -> void:
|
||||
await restore_bgm(fade)
|
||||
var bgs_task := func() -> void:
|
||||
await restore_bgs(fade)
|
||||
var fog_task := func() -> void:
|
||||
await restore_fog(fade)
|
||||
var night_task := func() -> void:
|
||||
await restore_night(fade)
|
||||
var overcast_task := func() -> void:
|
||||
await restore_overcast(fade)
|
||||
var wet_task := func() -> void:
|
||||
await restore_wet(fade)
|
||||
var wind_task := func() -> void:
|
||||
await restore_wind(fade)
|
||||
var light_source_task := func() -> void:
|
||||
await restore_light_source(fade)
|
||||
var light_energy_task := func() -> void:
|
||||
await restore_light_energy(fade)
|
||||
var weather_task := func() -> void:
|
||||
await restore_weather(fade)
|
||||
var tint_task := func() -> void:
|
||||
await restore_tint(fade)
|
||||
await Task.group([
|
||||
Task.new(bgm_task),
|
||||
Task.new(bgs_task),
|
||||
Task.new(fog_task),
|
||||
Task.new(night_task),
|
||||
Task.new(overcast_task),
|
||||
Task.new(wet_task),
|
||||
Task.new(wind_task),
|
||||
Task.new(light_source_task),
|
||||
Task.new(light_energy_task),
|
||||
Task.new(weather_task),
|
||||
Task.new(tint_task)
|
||||
]).sync()
|
||||
|
||||
## Changes the weather to an arbitrary and possibly chimeric configuration.
|
||||
##
|
||||
## Backend to public weather methods.
|
||||
func _set_weather(
|
||||
rain: float,
|
||||
snow: float,
|
||||
fade: float = DEFAULT_WEATHER_FADE
|
||||
) -> void:
|
||||
var rain_audio_task := func() -> void:
|
||||
await rain_bgs_interpolator.interpolate(rain, fade)
|
||||
var rain_amount_task := func() -> void:
|
||||
var tween := await rain_amount_tween_channel.create_tween(self)
|
||||
tween.tween_property(rain_particles, ^'amount_ratio', rain, fade)
|
||||
await rain_amount_tween_channel.sync(tween)
|
||||
var snow_audio_task := func() -> void:
|
||||
await snow_bgs_interpolator.interpolate(snow, fade)
|
||||
var snow_amount_task := func() -> void:
|
||||
var tween := await snow_amount_tween_channel.create_tween(self)
|
||||
tween.tween_property(snow_particles, ^'amount_ratio', snow, fade)
|
||||
await snow_amount_tween_channel.sync(tween)
|
||||
var max_turbulence: float = lerpf(
|
||||
SNOW_MIN_MAX_TURBULENCE_INFLUENCE,
|
||||
SNOW_MAX_MAX_TURBULENCE_INFLUENCE,
|
||||
snow
|
||||
)
|
||||
var min_turbulence: float = max_turbulence/2.0
|
||||
var snow_max_turbulence_task := func() -> void:
|
||||
var tween := await snow_turbulence_tween_channel.create_tween(self)
|
||||
tween.tween_property(
|
||||
snow_particles.process_material,
|
||||
^'turbulence_influence_max',
|
||||
max_turbulence,
|
||||
fade
|
||||
)
|
||||
await snow_turbulence_tween_channel.sync(tween)
|
||||
var snow_min_turbulence_task := func() -> void:
|
||||
var tween := await snow_turbulence_tween_channel.create_tween(self)
|
||||
tween.tween_property(
|
||||
snow_particles.process_material,
|
||||
^'turbulence_influence_min',
|
||||
min_turbulence,
|
||||
fade
|
||||
)
|
||||
await snow_turbulence_tween_channel.sync(tween)
|
||||
await Task.group([
|
||||
Task.new(rain_audio_task),
|
||||
Task.new(rain_amount_task),
|
||||
Task.new(snow_audio_task),
|
||||
Task.new(snow_amount_task),
|
||||
Task.new(snow_max_turbulence_task),
|
||||
Task.new(snow_min_turbulence_task)
|
||||
]).sync()
|
||||
|
||||
## Lightning handling for _process.
|
||||
func _do_lightning() -> void:
|
||||
if rain_particles.amount_ratio > LIGHTNING_RAIN_THRESHOLD:
|
||||
var roll: float = randf()
|
||||
var max_power: float = (
|
||||
(rain_particles.amount_ratio - LIGHTNING_RAIN_THRESHOLD)/
|
||||
(1.0 - LIGHTNING_RAIN_THRESHOLD)
|
||||
)
|
||||
var check: float = max_power*LIGHTNING_MAX_PROBABILITY_PER_FRAME
|
||||
if roll <= check:
|
||||
var power: float = max_power*roll/check
|
||||
# Intentionally not awaited.
|
||||
lightning(power, power*LIGHTNING_MAX_FADE)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
_do_lightning()
|
167
fx/FX.tscn
167
fx/FX.tscn
|
@ -1,167 +0,0 @@
|
|||
[gd_scene load_steps=26 format=3 uid="uid://bapbn52tw4uxt"]
|
||||
|
||||
[ext_resource type="Script" path="res://fx/FX.gd" id="1_o5hjr"]
|
||||
[ext_resource type="Script" path="res://audio/AudioFader.gd" id="2_lpome"]
|
||||
[ext_resource type="Script" path="res://audio/ambience/AmbienceInterpolator.gd" id="3_kcje8"]
|
||||
[ext_resource type="Shader" path="res://shaders/sky.gdshader" id="3_qkds1"]
|
||||
[ext_resource type="AudioStream" uid="uid://bs25p8gni0x5t" path="res://audio/ambience/rain_level_1.ogg" id="4_m88w1"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://5s6wywij7e8l" path="res://fx/Raindrop.res" id="4_n0mfc"]
|
||||
[ext_resource type="ArrayMesh" uid="uid://l6okcjkm4n72" path="res://fx/Snowflake.res" id="4_x3nfi"]
|
||||
[ext_resource type="Script" path="res://fx/WeatherParticles.gd" id="5_4a72t"]
|
||||
[ext_resource type="AudioStream" uid="uid://cvkmicogpj178" path="res://audio/ambience/rain_level_2.ogg" id="5_qq61e"]
|
||||
[ext_resource type="AudioStream" uid="uid://gmicbgcj2e2k" path="res://audio/ambience/rain_level_3.ogg" id="6_boctk"]
|
||||
[ext_resource type="AudioStream" uid="uid://dskrc0ofdbnbl" path="res://audio/ambience/rain_level_4.ogg" id="7_oixwt"]
|
||||
[ext_resource type="AudioStream" uid="uid://t2y240536hb2" path="res://audio/ambience/rain_level_5.ogg" id="8_my1rc"]
|
||||
[ext_resource type="AudioStream" uid="uid://clxqwer2sr55e" path="res://audio/ambience/thunder.ogg" id="9_fbpi5"]
|
||||
[ext_resource type="AudioStream" uid="uid://fs3rqrp3cn3b" path="res://audio/ambience/howling_wind.ogg" id="10_dbbpf"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jy0wt"]
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_guaq2"]
|
||||
seamless = true
|
||||
noise = SubResource("FastNoiseLite_jy0wt")
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_uyl8u"]
|
||||
offsets = PackedFloat32Array(0.764151, 1)
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_reikm"]
|
||||
frequency = 0.75
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ahwt5"]
|
||||
width = 1024
|
||||
color_ramp = SubResource("Gradient_uyl8u")
|
||||
noise = SubResource("FastNoiseLite_reikm")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_khdbh"]
|
||||
shader = ExtResource("3_qkds1")
|
||||
shader_parameter/cloud_map = SubResource("NoiseTexture2D_guaq2")
|
||||
shader_parameter/star_map = SubResource("NoiseTexture2D_ahwt5")
|
||||
|
||||
[sub_resource type="Sky" id="Sky_y43u3"]
|
||||
sky_material = SubResource("ShaderMaterial_khdbh")
|
||||
|
||||
[sub_resource type="Environment" id="Environment_5ktyi"]
|
||||
background_mode = 2
|
||||
background_canvas_max_layer = 1
|
||||
sky = SubResource("Sky_y43u3")
|
||||
fog_enabled = true
|
||||
fog_light_color = Color(0.517647, 0.552941, 0.607843, 1)
|
||||
fog_density = 0.0
|
||||
fog_sky_affect = 0.0
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_bqidl"]
|
||||
particle_flag_align_y = true
|
||||
emission_shape_offset = Vector3(0, 24, 0)
|
||||
emission_shape = 6
|
||||
emission_ring_axis = Vector3(0, 1, 0)
|
||||
emission_ring_height = 0.0
|
||||
emission_ring_radius = 32.0
|
||||
emission_ring_inner_radius = 16.0
|
||||
direction = Vector3(0, -1, 0)
|
||||
spread = 3.0
|
||||
initial_velocity_min = 48.0
|
||||
initial_velocity_max = 48.0
|
||||
angular_velocity_min = 360.0
|
||||
angular_velocity_max = 720.0
|
||||
damping_min = 4.0
|
||||
damping_max = 4.0
|
||||
turbulence_noise_speed = Vector3(0, 0, 1)
|
||||
turbulence_influence_min = 0.063
|
||||
turbulence_influence_max = 0.063
|
||||
collision_mode = 2
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_x0w6v"]
|
||||
particle_flag_rotate_y = true
|
||||
emission_shape_offset = Vector3(0, 24, 0)
|
||||
emission_shape = 6
|
||||
emission_ring_axis = Vector3(0, 1, 0)
|
||||
emission_ring_height = 0.0
|
||||
emission_ring_radius = 32.0
|
||||
emission_ring_inner_radius = 16.0
|
||||
direction = Vector3(0, -1, 0)
|
||||
initial_velocity_min = 3.0
|
||||
initial_velocity_max = 3.0
|
||||
angular_velocity_min = 360.0
|
||||
angular_velocity_max = 720.0
|
||||
damping_min = 4.0
|
||||
damping_max = 4.0
|
||||
turbulence_enabled = true
|
||||
turbulence_noise_speed = Vector3(0, 0, 1)
|
||||
turbulence_influence_min = 0.188
|
||||
turbulence_influence_max = 0.375
|
||||
collision_mode = 2
|
||||
|
||||
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_4csoj"]
|
||||
blend_mode = 3
|
||||
|
||||
[node name="FX" type="CanvasLayer"]
|
||||
layer = 2
|
||||
script = ExtResource("1_o5hjr")
|
||||
|
||||
[node name="BGM" type="Node" parent="."]
|
||||
script = ExtResource("2_lpome")
|
||||
bus = &"Music"
|
||||
|
||||
[node name="BGS" type="Node" parent="."]
|
||||
script = ExtResource("2_lpome")
|
||||
bus = &"Sound"
|
||||
|
||||
[node name="RainBGS" type="Node" parent="."]
|
||||
script = ExtResource("3_kcje8")
|
||||
bus = &"Sound"
|
||||
streams = [ExtResource("4_m88w1"), ExtResource("5_qq61e"), ExtResource("6_boctk"), ExtResource("7_oixwt"), [ExtResource("8_my1rc"), ExtResource("9_fbpi5")]]
|
||||
|
||||
[node name="SnowBGS" type="Node" parent="."]
|
||||
script = ExtResource("3_kcje8")
|
||||
bus = &"Sound"
|
||||
streams = [ExtResource("10_dbbpf")]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_5ktyi")
|
||||
|
||||
[node name="RainParticles" type="GPUParticles3D" parent="."]
|
||||
amount = 32768
|
||||
amount_ratio = 0.0
|
||||
lifetime = 0.75
|
||||
visibility_aabb = AABB(-64, -64, -64, 128, 128, 128)
|
||||
process_material = SubResource("ParticleProcessMaterial_bqidl")
|
||||
draw_pass_1 = ExtResource("4_n0mfc")
|
||||
script = ExtResource("5_4a72t")
|
||||
seconds_ahead = 1.0
|
||||
|
||||
[node name="SnowParticles" type="GPUParticles3D" parent="."]
|
||||
amount = 4096
|
||||
amount_ratio = 0.0
|
||||
lifetime = 6.0
|
||||
visibility_aabb = AABB(-64, -64, -64, 128, 128, 128)
|
||||
process_material = SubResource("ParticleProcessMaterial_x0w6v")
|
||||
draw_pass_1 = ExtResource("4_x3nfi")
|
||||
script = ExtResource("5_4a72t")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
light_energy = 0.25
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Tint" type="ColorRect" parent="."]
|
||||
material = SubResource("CanvasItemMaterial_4csoj")
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Fade" type="ColorRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(1, 1, 1, 0)
|
||||
|
||||
[node name="Flash" type="ColorRect" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(1, 1, 1, 0)
|
|
@ -1,36 +0,0 @@
|
|||
class_name FXConfig extends Resource
|
||||
## Stores settings to apply to FX.
|
||||
|
||||
## Variety of weather condition.
|
||||
enum WeatherType {
|
||||
NONE, ## No particular weather condition.
|
||||
RAIN, ## Rainfall.
|
||||
SNOW ## Snowfall.
|
||||
}
|
||||
|
||||
## Whether to render a canvas layer in the background instead of sky.
|
||||
@export var canvas := false
|
||||
## Music that should play.
|
||||
@export var bgm: AudioStream = null
|
||||
## Ambience that should play.
|
||||
@export var bgs: AudioStream = null
|
||||
## Desired fog color.
|
||||
@export var fog := Color.TRANSPARENT
|
||||
## How close the sky should look to midnight.
|
||||
@export var night: float = 0.0
|
||||
## How cloudy the sky should be.
|
||||
@export var overcast: float = 0.25
|
||||
## How wet the environment should be.
|
||||
@export var wet: float = 0.0
|
||||
## Desired wind speed.
|
||||
@export var wind: float = 0.25
|
||||
## Direction the light should come from. (Opposite of actual facing direction.)
|
||||
@export var light_source := Vector3.UP
|
||||
## Light intensity.
|
||||
@export var light_energy: float = 0.25
|
||||
## Weather that should occur.
|
||||
@export var weather_type := WeatherType.NONE
|
||||
## Amount of weather to occur.
|
||||
@export var weather_magnitude: float = 0.0
|
||||
## Screen tint, e.g. for exceptionally hot or cold environments.
|
||||
@export var tint := Color.WHITE
|
BIN
fx/Raindrop.glb (Stored with Git LFS)
BIN
fx/Raindrop.glb (Stored with Git LFS)
Binary file not shown.
|
@ -1,47 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bjodbd5e8vd5s"
|
||||
path="res://.godot/imported/Raindrop.glb-5c9e24da8779228af34394222cad9207.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://fx/Raindrop.glb"
|
||||
dest_files=["res://.godot/imported/Raindrop.glb-5c9e24da8779228af34394222cad9207.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={
|
||||
"meshes": {
|
||||
"Raindrop_Cylinder": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://fx/Raindrop.res"
|
||||
}
|
||||
}
|
||||
}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
BIN
fx/Raindrop.res
BIN
fx/Raindrop.res
Binary file not shown.
BIN
fx/Snowflake.glb (Stored with Git LFS)
BIN
fx/Snowflake.glb (Stored with Git LFS)
Binary file not shown.
|
@ -1,47 +0,0 @@
|
|||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bwgf3d4bhrbmf"
|
||||
path="res://.godot/imported/Snowflake.glb-4fc7c590a9a455186ce9965fe6d9835b.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://fx/Snowflake.glb"
|
||||
dest_files=["res://.godot/imported/Snowflake.glb-4fc7c590a9a455186ce9965fe6d9835b.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={
|
||||
"meshes": {
|
||||
"Snowflake_Circle_001": {
|
||||
"generate/lightmap_uv": 0,
|
||||
"generate/lods": 0,
|
||||
"generate/shadow_meshes": 0,
|
||||
"lods/normal_merge_angle": 60.0,
|
||||
"lods/normal_split_angle": 25.0,
|
||||
"save_to_file/enabled": true,
|
||||
"save_to_file/make_streamable": "",
|
||||
"save_to_file/path": "res://fx/Snowflake.res"
|
||||
}
|
||||
}
|
||||
}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
BIN
fx/Snowflake.res
BIN
fx/Snowflake.res
Binary file not shown.
|
@ -1,25 +0,0 @@
|
|||
class_name WeatherParticles extends GPUParticles3D
|
||||
## Particle system that follows the camera.
|
||||
|
||||
## How far directly in front of the camera to remain regardless of velocity.
|
||||
@export var front_flat_distance: float = 1.0
|
||||
## How many seconds ahead of the camera to remain when it moves.
|
||||
@export var seconds_ahead: float = 4.0
|
||||
|
||||
## Last known position of the camera, for tracking velocity.
|
||||
var _last_camera_posn := Vector3.ZERO
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var camera := get_viewport().get_camera_3d()
|
||||
if camera:
|
||||
# Track camera velocity.
|
||||
var camera_velocity := (
|
||||
camera.global_position - _last_camera_posn
|
||||
)/delta
|
||||
_last_camera_posn = camera.global_position
|
||||
# Reposition particle system.
|
||||
global_position = (
|
||||
camera.global_position +
|
||||
camera.basis.z*front_flat_distance +
|
||||
camera_velocity*seconds_ahead
|
||||
)
|
135
project.godot
135
project.godot
|
@ -20,146 +20,13 @@ buses/default_bus_layout="res://audio/default_bus_layout.tres"
|
|||
|
||||
[autoload]
|
||||
|
||||
Wait="*res://util/Wait.gd"
|
||||
Wait="*res://autoload/Wait/Wait.gd"
|
||||
|
||||
[gui]
|
||||
|
||||
theme/custom="res://ui/Theme.tres"
|
||||
theme/custom_font="res://ui/Blockies.otf"
|
||||
|
||||
[input]
|
||||
|
||||
ui_accept={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194310,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_select={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_cancel={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_focus_next={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
ui_focus_prev={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":true,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194306,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
move_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
move_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":14,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
move_forward={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":11,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
move_backward={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":12,"pressure":0.0,"pressed":true,"script":null)
|
||||
]
|
||||
}
|
||||
look_left={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194442,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
look_right={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":2,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194444,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
look_up={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194446,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
look_down={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":3,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
jump={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":10,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
ability={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
interact={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
|
||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_in={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":5,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":61,"key_label":0,"unicode":61,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194437,"key_label":0,"unicode":43,"echo":false,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
zoom_out={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":4,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":45,"key_label":0,"unicode":45,"echo":false,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194435,"key_label":0,"unicode":45,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[shader_globals]
|
||||
|
||||
wet={
|
||||
|
|
|
@ -37,11 +37,11 @@ uniform sampler2D cloud_map:
|
|||
uniform sampler2D star_map:
|
||||
source_color, filter_linear, repeat_enable, hint_default_black;
|
||||
/// Interpolates between brightest time of day and darkest time of night.
|
||||
global uniform float night;
|
||||
global uniform float night = 0.0;
|
||||
/// Interpolates quadratically between clear sky and cloudy sky.
|
||||
global uniform float overcast;
|
||||
global uniform float overcast = 0.25;
|
||||
/// Interpolates quadratically between no wind and maximum wind.
|
||||
global uniform float wind;
|
||||
global uniform float wind = 0.25;
|
||||
|
||||
/// Computes cloud RGBA at given UV.
|
||||
vec4 clouds(vec2 uv) {
|
||||
|
|
|
@ -3,8 +3,8 @@
|
|||
[ext_resource type="StyleBox" uid="uid://cx6kl6ar10uy7" path="res://ui/FancyButton/DisabledN.tres" id="1_30kd2"]
|
||||
[ext_resource type="StyleBox" uid="uid://g7q4wqaqrvxd" path="res://ui/FancyButton/DisabledP.tres" id="1_m50n6"]
|
||||
[ext_resource type="StyleBox" uid="uid://d2sj5mwdcohl3" path="res://ui/FancyButton/NormalP.tres" id="1_myyjr"]
|
||||
[ext_resource type="StyleBox" uid="uid://cixomfcqh3o41" path="res://ui/MenuStyleBoxWithWideMargins.tres" id="1_qgrlj"]
|
||||
[ext_resource type="FontFile" uid="uid://epy1i2syesvl" path="res://ui/Blockies.otf" id="1_xcfwb"]
|
||||
[ext_resource type="StyleBox" path="res://ui/MenuStyleBoxWithWideMargins.tres" id="1_qgrlj"]
|
||||
[ext_resource type="FontFile" uid="uid://mkhsuyj6upt3" path="res://ui/Blockies.otf" id="1_xcfwb"]
|
||||
[ext_resource type="StyleBox" uid="uid://bw2d7tiqv134p" path="res://ui/FancyButton/FocusN.tres" id="2_h5ibl"]
|
||||
[ext_resource type="StyleBox" uid="uid://cou4wl1h8xa84" path="res://ui/FancyButton/FocusP.tres" id="2_tsibo"]
|
||||
[ext_resource type="StyleBox" uid="uid://yjek5otetrf5" path="res://ui/FancyButton/HoverP.tres" id="3_g0df2"]
|
||||
|
|
|
@ -70,10 +70,9 @@ func create_tween(target: Variant) -> Tween:
|
|||
##
|
||||
## The given tween must have been created with self.create_tween.
|
||||
func sync(what: Tween) -> void:
|
||||
if what and what.is_valid():
|
||||
var last_terminated: Tween = null
|
||||
while last_terminated != what:
|
||||
last_terminated = await terminated
|
||||
var last_terminated: Tween = null
|
||||
while last_terminated != what:
|
||||
last_terminated = await terminated
|
||||
|
||||
## Yields until the given tween is invalid and then cleans up bookkeeping.
|
||||
##
|
||||
|
|
Loading…
Reference in New Issue