class_name SpeedpadConstructed extends Speedpad @export var model: MeshInstance3D @onready var _sk: int = model.find_blend_shape_by_name(&'whoosh') var _up := false var _sk_val: float: get(): return model.get_blend_shape_value(_sk) set(value): model.set_blend_shape_value(_sk, value) func _on_body_entered(body: PhysicsBody3D) -> void: super(body) if body is RigidBody3D: _up = true func _process(delta: float) -> void: if _up: _sk_val = lerp(_sk_val, 1.0, 1.0 - 0.00001**delta) if abs(_sk_val - 1.0) < 0.001: _up = false else: _sk_val = lerp(_sk_val, 0.0, 1.0 - 0.1**delta)