[gd_resource type="StandardMaterial3D" load_steps=5 format=2] [ext_resource path="glass2_albedo.png" type="Texture" id=1] [ext_resource path="glass2_orm.png" type="Texture" id=2] [resource] albedo_color = Color(1.0, 1.0, 1.0, 1.0) albedo_texture = ExtResource( 1 ) metallic = 1.0 metallic_texture = ExtResource( 2 ) metallic_texture_channel = 2 roughness = 1.0 roughness_texture = ExtResource( 2 ) roughness_texture_channel = 1