[remap] importer="scene" importer_version=1 type="PackedScene" uid="uid://b4aslmx0gfk2" path="res://.godot/imported/Stick.glb-89a163b576d9b396249c910c4531d40c.scn" [deps] source_file="res://characters/playable/Stick/Stick.glb" dest_files=["res://.godot/imported/Stick.glb-89a163b576d9b396249c910c4531d40c.scn"] [params] nodes/root_type="RigidBody3D" nodes/root_name="Scene Root" nodes/apply_root_scale=true nodes/root_scale=1.0 meshes/ensure_tangents=true meshes/generate_lods=true meshes/create_shadow_meshes=true meshes/light_baking=1 meshes/lightmap_texel_size=0.2 meshes/force_disable_compression=false skins/use_named_skins=true animation/import=true animation/fps=30 animation/trimming=false animation/remove_immutable_tracks=true import_script/path="" _subresources={ "nodes": { "PATH:Figure/Skeleton3D/Mesh": { "physics/body_type": 1, "physics/shape_type": 6, "primitive/height": 1.75, "primitive/position": Vector3(0, 0.875, 0), "primitive/radius": 0.25 } } } gltf/naming_version=0 gltf/embedded_image_handling=1