[gd_resource type="Resource" script_class="LevelDescriptor" load_steps=10 format=3 uid="uid://u75e6qeh5yhd"] [ext_resource type="Script" path="res://levels/LevelDescriptor.gd" id="1_7pgkr"] [ext_resource type="Script" path="res://vfx/ScreenEffectsConfiguration.gd" id="1_cw3bc"] [ext_resource type="Script" path="res://levels/MapID.gd" id="1_ymnt4"] [ext_resource type="Script" path="res://zones/LoadingZone/LoadingZoneGlobalID.gd" id="2_e0dta"] [ext_resource type="Script" path="res://levels/MapConnection.gd" id="3_3wyc3"] [sub_resource type="Resource" id="Resource_oujme"] script = ExtResource("1_ymnt4") level = &"testlevel_bcity" mission = &"" [sub_resource type="Resource" id="Resource_yncso"] script = ExtResource("2_e0dta") map = SubResource("Resource_oujme") loading_zone = &"Entrance" [sub_resource type="Resource" id="Resource_8hj27"] script = ExtResource("3_3wyc3") origin = &"FrontDoor" destination = SubResource("Resource_yncso") [sub_resource type="Resource" id="Resource_h378p"] script = ExtResource("1_cw3bc") transition = 6.0 set_light_source = false light_source = Vector3(0, 1, -1) set_tint = false tint = Color(1, 1, 1, 1) set_fade = false fade = Color(1, 1, 1, 0) set_weather = true weather = 0 set_time_of_day = true time_of_day = 3 override_overcast = false overcast_override = 0.25 override_brightness = false brightness_override = 0.25 override_wind = false wind_override = 0.25 set_twist = false twist = 0.0625 set_psychedelic = false psychedelic = 0.0625 [resource] script = ExtResource("1_7pgkr") id = &"testlevel_houseinterior" name = "Test Level: House Interior" scene_path = "res://levels/testlevel_houseinterior/HouseInterior.glb" color = Color(0.560784, 0.243137, 0, 1) fx = SubResource("Resource_h378p") game_modes_supported = Array[int]([1]) missions = Array[Resource("res://levels/MissionDescriptor.gd")]([]) characters_allowed = Array[StringName]([&"stick", &"lorna", &"blujai", &"gibbo"]) connections = Array[ExtResource("3_3wyc3")]([SubResource("Resource_8hj27")]) fast_travel_entrance = &"FrontDoor"