[gd_scene load_steps=5 format=3 uid="uid://o8dssseut8nd"] [ext_resource type="PackedScene" uid="uid://dibdfnvpuecjx" path="res://objects/Tree/Tree.glb" id="1_3ksal"] [ext_resource type="Shader" path="res://vfx/multimat.gdshader" id="2_6hqsi"] [ext_resource type="Texture2D" uid="uid://dqbbttm0k05cw" path="res://objects/Tree/Tree_Texture.png" id="3_xpj35"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_yy855"] render_priority = 0 shader = ExtResource("2_6hqsi") shader_parameter/hue_precision = 0.075 shader_parameter/saturation_threshold = 0.25 shader_parameter/glass_hue = -1.0 shader_parameter/chrome_hue = -1.0 shader_parameter/glow_hue = -1.0 shader_parameter/neon_hue = -1.0 shader_parameter/wax_hue = -1.0 shader_parameter/gloss_hue = 0.35 shader_parameter/image = ExtResource("3_xpj35") [node name="Tree" instance=ExtResource("1_3ksal")] [node name="Mesh" parent="." index="0"] surface_material_override/0 = SubResource("ShaderMaterial_yy855")