[gd_resource type="Environment" load_steps=10 format=3 uid="uid://dgy8ovtotble7"] [ext_resource type="Shader" path="res://vfx/sky.gdshader" id="1_jkobt"] [sub_resource type="Gradient" id="Gradient_p6rt5"] offsets = PackedFloat32Array(0.263889, 0.722222) [sub_resource type="FastNoiseLite" id="FastNoiseLite_2o8v6"] noise_type = 3 seed = 1960 frequency = 0.03 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jck7k"] seamless = true color_ramp = SubResource("Gradient_p6rt5") noise = SubResource("FastNoiseLite_2o8v6") [sub_resource type="Gradient" id="Gradient_8dw3d"] offsets = PackedFloat32Array(0.772059, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_63uqp"] seed = 2018 frequency = 0.5 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2t1hi"] width = 2048 in_3d_space = true seamless = true color_ramp = SubResource("Gradient_8dw3d") noise = SubResource("FastNoiseLite_63uqp") [sub_resource type="ShaderMaterial" id="ShaderMaterial_h32qi"] shader = ExtResource("1_jkobt") shader_parameter/night = 0.0 shader_parameter/overcast = 0.25 shader_parameter/windy = 0.25 shader_parameter/bright = 0.25 shader_parameter/twist = 0.0 shader_parameter/psychedelic = 0.0 shader_parameter/cloud_map = SubResource("NoiseTexture2D_jck7k") shader_parameter/star_map = SubResource("NoiseTexture2D_2t1hi") [sub_resource type="Sky" id="Sky_ku11v"] sky_material = SubResource("ShaderMaterial_h32qi") process_mode = 3 [resource] background_mode = 2 sky = SubResource("Sky_ku11v") tonemap_mode = 2 tonemap_exposure = 0.63 tonemap_white = 1.5 ssao_radius = 0.5 ssao_intensity = 4.0 ssao_light_affect = 0.25 sdfgi_bounce_feedback = 0.0 sdfgi_cascades = 1 sdfgi_min_cell_size = 1.0 sdfgi_cascade0_distance = 64.0 sdfgi_max_distance = 128.0 glow_blend_mode = 4 fog_enabled = true fog_density = 0.0 volumetric_fog_density = 0.0 volumetric_fog_emission = Color(0.552941, 0.588235, 0.921569, 1)