[gd_scene load_steps=7 format=3 uid="uid://de5vceraxwf3r"] [ext_resource type="Script" path="res://zones/Liquid/Liquid.gd" id="1_k8sce"] [ext_resource type="AudioStream" uid="uid://y3vjxxj2t8fk" path="res://audio/splash.ogg" id="2_0sot2"] [ext_resource type="Material" uid="uid://ye5317xkoggh" path="res://zones/Liquid/LiquidSplashProcessMaterial.tres" id="3_usf4l"] [ext_resource type="Shader" path="res://zones/Liquid/liquid.gdshader" id="4_moout"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ludyc"] render_priority = 0 shader = ExtResource("4_moout") [sub_resource type="SphereMesh" id="SphereMesh_pnr2x"] material = SubResource("ShaderMaterial_ludyc") [node name="Liquid" type="Area3D"] script = ExtResource("1_k8sce") [node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."] stream = ExtResource("2_0sot2") bus = &"Sound" [node name="GPUParticles3D" type="GPUParticles3D" parent="."] emitting = false amount = 64 one_shot = true explosiveness = 1.0 process_material = ExtResource("3_usf4l") draw_pass_1 = SubResource("SphereMesh_pnr2x")