[gd_scene load_steps=5 format=3 uid="uid://bewrcla86evt3"] [ext_resource type="PackedScene" uid="uid://ca0j1ydia4kis" path="res://objects/House/House.glb" id="1_w1lmo"] [ext_resource type="Shader" path="res://vfx/multimat.gdshader" id="2_ug1e6"] [ext_resource type="Texture2D" uid="uid://hbl5un8xkcyj" path="res://objects/House/House_Texture.png" id="3_ltkkp"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_5q02g"] render_priority = 0 shader = ExtResource("2_ug1e6") shader_parameter/wet = 0.0 shader_parameter/hue_precision = 0.075 shader_parameter/saturation_threshold = 0.25 shader_parameter/glass_hue = 0.5 shader_parameter/chrome_hue = 0.2 shader_parameter/glow_hue = 0.5 shader_parameter/neon_hue = -1.0 shader_parameter/wax_hue = 0.05 shader_parameter/gloss_hue = -1.0 shader_parameter/image = ExtResource("3_ltkkp") [node name="House" instance=ExtResource("1_w1lmo")] [node name="Mesh" parent="." index="0"] surface_material_override/0 = SubResource("ShaderMaterial_5q02g")