[gd_scene load_steps=5 format=3 uid="uid://32n52mdyf3an"] [ext_resource type="PackedScene" uid="uid://b20n6e8eer10g" path="res://objects/SmallApartment/SmallApartment.glb" id="1_l4kx2"] [ext_resource type="Shader" path="res://vfx/multimat.gdshader" id="2_2bn23"] [ext_resource type="Texture2D" uid="uid://dm14tniopu4xa" path="res://objects/SmallApartment/SmallApartment_Texture.png" id="3_jtu2l"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_44swr"] render_priority = 0 shader = ExtResource("2_2bn23") shader_parameter/wet = 0.0 shader_parameter/hue_precision = 0.075 shader_parameter/saturation_threshold = 0.25 shader_parameter/glass_hue = 0.5 shader_parameter/chrome_hue = 0.2 shader_parameter/glow_hue = 0.5 shader_parameter/neon_hue = -1.0 shader_parameter/wax_hue = 0.05 shader_parameter/gloss_hue = -1.0 shader_parameter/image = ExtResource("3_jtu2l") [node name="SmallApartment" instance=ExtResource("1_l4kx2")] [node name="Mesh" parent="." index="0"] surface_material_override/0 = SubResource("ShaderMaterial_44swr")