[gd_scene load_steps=12 format=3 uid="uid://c1ob5e7y18n6w"] [ext_resource type="Shader" path="res://vfx/sky.gdshader" id="2_gxda6"] [ext_resource type="Script" path="res://test/SkyTestEnvironment.gd" id="3_au6p5"] [sub_resource type="Gradient" id="Gradient_2iptm"] offsets = PackedFloat32Array(0.263889, 0.722222) [sub_resource type="FastNoiseLite" id="FastNoiseLite_1e4yu"] noise_type = 3 seed = 1960 frequency = 0.03 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_vrhqe"] seamless = true color_ramp = SubResource("Gradient_2iptm") noise = SubResource("FastNoiseLite_1e4yu") [sub_resource type="Gradient" id="Gradient_jb7bk"] offsets = PackedFloat32Array(0.772059, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_seiiq"] seed = 2018 frequency = 0.5 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_yjvec"] width = 2048 in_3d_space = true seamless = true color_ramp = SubResource("Gradient_jb7bk") noise = SubResource("FastNoiseLite_seiiq") [sub_resource type="ShaderMaterial" id="ShaderMaterial_j87jo"] shader = ExtResource("2_gxda6") shader_parameter/night = 0.75 shader_parameter/overcast = 0.25 shader_parameter/windy = 0.25 shader_parameter/bright = 0.25 shader_parameter/twist = 0.5 shader_parameter/psychedelic = 0.75 shader_parameter/cloud_map = SubResource("NoiseTexture2D_vrhqe") shader_parameter/star_map = SubResource("NoiseTexture2D_yjvec") [sub_resource type="Sky" id="Sky_jp68g"] sky_material = SubResource("ShaderMaterial_j87jo") process_mode = 3 [sub_resource type="Environment" id="Environment_d0vcu"] background_mode = 2 sky = SubResource("Sky_jp68g") tonemap_mode = 2 ssao_radius = 0.5 ssao_intensity = 4.0 ssao_light_affect = 0.25 sdfgi_bounce_feedback = 0.0 sdfgi_cascades = 1 sdfgi_min_cell_size = 1.0 sdfgi_cascade0_distance = 64.0 sdfgi_max_distance = 128.0 glow_blend_mode = 4 fog_enabled = true fog_density = 0.0 volumetric_fog_density = 0.0 volumetric_fog_emission = Color(0.552941, 0.588235, 0.921569, 1) [node name="ShaderTest" type="Node3D"] [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11236, 2.34247) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_d0vcu") script = ExtResource("3_au6p5") night = 0.75 overcast = 0.25 windy = 0.25 bright = 0.25 twist = 0.5 psychedelic = 0.75