[gd_scene load_steps=5 format=3 uid="uid://xji7h7o2c0by"] [ext_resource type="PackedScene" uid="uid://ds6wgb0b5up3a" path="res://objects/LargeApartment/LargeApartment.glb" id="1_us2mm"] [ext_resource type="Shader" path="res://vfx/multimat.gdshader" id="2_ewoie"] [ext_resource type="Texture2D" uid="uid://bpt53jbicj3hj" path="res://objects/LargeApartment/LargeApartment_Texture.png" id="3_xl8tr"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_4l18b"] render_priority = 0 shader = ExtResource("2_ewoie") shader_parameter/wet = 0.0 shader_parameter/hue_precision = 0.075 shader_parameter/saturation_threshold = 0.25 shader_parameter/glass_hue = 0.5 shader_parameter/chrome_hue = 0.2 shader_parameter/glow_hue = 0.5 shader_parameter/neon_hue = -1.0 shader_parameter/wax_hue = 0.05 shader_parameter/gloss_hue = -1.0 shader_parameter/image = ExtResource("3_xl8tr") [node name="LargeApartment" instance=ExtResource("1_us2mm")] [node name="Mesh" parent="." index="0"] surface_material_override/0 = SubResource("ShaderMaterial_4l18b")