FuncGodotRanger FuncGodot

***FuncGodot*** is a plugin for [Godot 4](https://godotengine.org/) that allows users to generate Godot scenes using the [Quake MAP file format](https://quakewiki.org/wiki/Quake_Map_Format). Map files can be made in a variety of editors, the most commonly recommended one being [TrenchBroom](https://trenchbroom.github.io/). It is a reworking and rewrite of the [Qodot](https://github.com/QodotPlugin/Qodot) plugin for Godot 3 and 4. [Full documentation is available online](https://func-godot.github.io/func_godot_docs/) as well as off. Release zip files come pre-packaged with the manual, but if you need to you can [download the most up-to-date standalone copy here](https://github.com/func-godot/func_godot_docs/releases/). For more help or to contribute to the community, join us on the [Official FuncGodot Discord](https://discord.gg/eBQ7EfNZSZ)!

TrenchBroom Godot FuncGodotMap Built

## Features - Godot Scene Generation - File support for Quake `map`, `wad`, and `lmp` palette formats - File support for Half-Life `wad` format - Meshes from `map` brush geometry - Materials and UVs from `map` texture definitions - Convex and concave collision shapes - Entity Definition Support - Fully customizable entities that can be defined for TrenchBroom and generated in Godot - Leverage the `map` format's classname and key value pair systems - Define the visual and collision properties of brush entities on a per-classname basis - Retrieve easy to access mesh metadata for per face material information - Define point entities that can be generated from node class name and script or from packed scenes - Generate GLB display models with correct orientation and scale for point entities in map editors with GLTF support - FGD (Forge Game Data) export - TrenchBroom Integration - GameConfig export - Brush and Face Tags - `model` keyword and scale expression - NetRadiant Custom Integration - Gamepack Export - Shader definitions - Customizable build options ## Confirmed Compatible Map Editors - TrenchBroom - J.A.C.K. - NetRadiant Custom[br] Help us add to this list by testing out your preferred map editor and helping us come up with compatibility solutions! ## Credits FuncGodot was created by [Hannah "EMBYR" Crawford](https://embyr.sh/), [Emberlynn Bland](https://github.com/deertears/), and [Tim "RhapsodyInGeek" Maccabe](https://github.com/RhapsodyInGeek), reworked from the [Godot 4 port of Qodot](https://github.com/QodotPlugin/Qodot/tree/main) by Embyr, with contributions from members of the FuncGodot, Qodot, Godot, and Quake Mapping Communities. Both plugins are based on the original [Qodot for Godot 3.5](https://github.com/QodotPlugin/qodot-plugin/) created by [Josh "Shifty" Palmer](https://twitter.com/ShiftyAxel).

Godambler