.. |
base_character.tscn
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Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
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2025-03-30 13:33:34 -07:00 |
character.gd
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Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45.
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2025-04-01 12:46:01 -07:00 |
character.gd.uid
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
character_state_properties.gd
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
character_state_properties.gd.uid
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_defeat.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_fall.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_fall_while_holding.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_hang.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_hit.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_idle.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_idle_while_holding.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_jump.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_jump_while_holding.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_launch.tres
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Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
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2025-03-30 13:33:34 -07:00 |
template_csp_launch_while_holding.tres
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Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
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2025-03-30 13:33:34 -07:00 |
template_csp_pick_up.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_pull_up.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_put_down.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_run.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_run_while_holding.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_skid.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_sprint.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_swim.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_swim_while_holding.tres
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
template_csp_throw.tres
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Implement throwing.
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2025-03-29 11:13:11 -07:00 |
template_csp_victory1.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_victory2.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_walk.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_walk_while_holding.tres
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
template_csp_wall_slide.tres
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Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
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2025-03-30 13:33:34 -07:00 |