stick-the-quick/characters/base
blujai831 0ad77a03ec
Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45.
2025-04-01 12:46:01 -07:00
..
base_character.tscn Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
character.gd Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45. 2025-04-01 12:46:01 -07:00
character.gd.uid Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
character_state_properties.gd Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
character_state_properties.gd.uid Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_defeat.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_fall.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_fall_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_hang.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_hit.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_idle.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_idle_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_jump.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_jump_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_launch.tres Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
template_csp_launch_while_holding.tres Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
template_csp_pick_up.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_pull_up.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_put_down.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_run.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_run_while_holding.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_skid.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_sprint.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_swim.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_swim_while_holding.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_throw.tres Implement throwing. 2025-03-29 11:13:11 -07:00
template_csp_victory1.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_victory2.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_walk.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_walk_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_wall_slide.tres Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00