stick-the-quick/maps/textures/brick2.tres

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[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
[ext_resource path="brick2_albedo.png" type="Texture" id=1]
[ext_resource path="brick2_normal.png" type="Texture" id=3]
[resource]
albedo_color = Color(1.0, 1.0, 1.0, 1.0)
albedo_texture = ExtResource( 1 )
metallic = 0.0
roughness = 1.0
normal_enabled = true
normal_scale = 1.0
normal_texture = ExtResource( 3 )