| .. | 
		
		
			
			
			
			
				| base_character.tscn | Implement throwing. | 2025-03-29 11:13:11 -07:00 | 
		
			
			
			
			
				| character.gd | Fix incorrect syntax when using NodePath for property paths | 2025-03-29 11:45:10 -07:00 | 
		
			
			
			
			
				| character.gd.uid | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| character_state_properties.gd | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| character_state_properties.gd.uid | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_defeat.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_fall.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_fall_while_holding.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_hang.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_hit.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_idle.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_idle_while_holding.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_jump.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_jump_while_holding.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_pick_up.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_pull_up.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_put_down.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_run.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_run_while_holding.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_skid.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_sprint.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_swim.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_swim_while_holding.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 | 
		
			
			
			
			
				| template_csp_throw.tres | Implement throwing. | 2025-03-29 11:13:11 -07:00 | 
		
			
			
			
			
				| template_csp_victory1.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_victory2.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_walk.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_walk_while_holding.tres | Commit mysterious changes made automatically by Godot | 2025-03-29 21:56:40 -07:00 | 
		
			
			
			
			
				| template_csp_wall_slide.tres | Initial prototype of character motion. | 2025-03-28 19:02:51 -07:00 |