37 lines
1.2 KiB
GDScript
37 lines
1.2 KiB
GDScript
class_name FXConfig extends Resource
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## Stores settings to apply to FX.
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## Variety of weather condition.
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enum WeatherType {
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NONE, ## No particular weather condition.
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RAIN, ## Rainfall.
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SNOW ## Snowfall.
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}
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## Whether to render a canvas layer in the background instead of sky.
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@export var canvas := false
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## Music that should play.
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@export var bgm: AudioStream = null
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## Ambience that should play.
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@export var bgs: AudioStream = null
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## Desired fog color.
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@export var fog := Color.TRANSPARENT
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## How close the sky should look to midnight.
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@export var night: float = 0.0
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## How cloudy the sky should be.
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@export var overcast: float = 0.25
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## How wet the environment should be.
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@export var wet: float = 0.0
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## Desired wind speed.
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@export var wind: float = 0.25
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## Direction the light should come from. (Opposite of actual facing direction.)
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@export var light_source := Vector3.UP
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## Light intensity.
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@export var light_energy: float = 0.25
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## Weather that should occur.
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@export var weather_type := WeatherType.NONE
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## Amount of weather to occur.
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@export var weather_magnitude: float = 0.0
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## Screen tint, e.g. for exceptionally hot or cold environments.
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@export var tint := Color.WHITE
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