43 lines
1.2 KiB
GDScript
43 lines
1.2 KiB
GDScript
class_name CharacterProfile extends Resource
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const ALL: Array[StringName] = [&'stick', &'lorna', &'blujai', &'gibbo']
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enum StatRating {LOW, MEDIUM, HIGH, STELLAR}
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@export var runner: PackedScene
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@export var id: StringName
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@export var nickname: String
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@export var full_name: String
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@export var pronouns: String
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@export var speed_rating := StatRating.MEDIUM
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@export var traction_rating := StatRating.MEDIUM
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@export var air_rating := StatRating.MEDIUM
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@export var combat_rating := StatRating.MEDIUM
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@export var ability: String
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@export_multiline var playstyle: String
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@export_multiline var story: String
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@export var talk_color: Color
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@export var talk_blip: AudioStream
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@export var face_normal: Texture2D
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func say(message: Variant, options: Dictionary = {}) -> Variant:
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if not options.has(&'color'):
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options[&'color'] = talk_color
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if not options.has(&'blip'):
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options[&'blip'] = talk_blip
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var face = options.get(&'face', &'normal')
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if face is StringName:
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match face:
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&'normal': options[&'face'] = face_normal
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_:
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push_warning(
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"CharacterProfile does not support " +
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"the requested face name: %s" % face
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)
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options[&'face'] = face_normal
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if not options.has(&'name'):
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options[&'name'] = nickname
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return await UI.say(message, options)
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