3D platformer in the vein of SEGA's Sonic Adventure.
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blujai831 993141655c
Project automatically updated for compatibility upon opening in Godot 4.4.dev bleeding-edge build.
2024-09-29 19:20:27 -07:00
audio Initial untested prototype of AmbienceInterpolator, a class for crossfading between audio streams in an array representing different stages or magnitudes of the same general category of ambience. 2024-02-13 10:26:41 -08:00
fx Project automatically updated for compatibility upon opening in Godot 4.4.dev bleeding-edge build. 2024-09-29 19:20:27 -07:00
shaders I've decided shader globals shouldn't be initialized in their respective shaders because their initial values are specified in the project config. 2024-02-13 10:22:03 -08:00
ui Project automatically updated for compatibility upon opening in Godot 4.4.dev bleeding-edge build. 2024-09-29 19:20:27 -07:00
util Changed project organization somewhat: instead of having an autoload directory, autoloads will be sorted into directories based on what they do. Wait is basically a utility class, so it goes in util. 2024-02-13 10:25:13 -08:00
.editorconfig Project automatically updated for compatibility upon opening in Godot 4.4.dev bleeding-edge build. 2024-09-29 19:20:27 -07:00
.gitattributes Initial commit. 2023-12-27 12:10:40 -08:00
.gitignore Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
LICENSE.txt Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
icon.svg Created Godot project. 2024-01-02 12:13:14 -08:00
icon.svg.import Created Godot project. 2024-01-02 12:13:14 -08:00
project.godot Project automatically updated for compatibility upon opening in Godot 4.4.dev bleeding-edge build. 2024-09-29 19:20:27 -07:00