stick-the-quick/characters/base
blujai831 c75c8e094c
Increase default top ground speed to create a more perceptible difference between slope climbability at low versus high speed.
2025-04-01 15:15:25 -07:00
..
base_character.tscn Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
character.gd Increase default top ground speed to create a more perceptible difference between slope climbability at low versus high speed. 2025-04-01 15:15:25 -07:00
character.gd.uid Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
character_state_properties.gd Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
character_state_properties.gd.uid Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_defeat.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_fall.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_fall_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_hang.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_hit.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_idle.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_idle_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_jump.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_jump_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_launch.tres Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
template_csp_launch_while_holding.tres Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00
template_csp_pick_up.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_pull_up.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_put_down.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_run.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_run_while_holding.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_skid.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_sprint.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_swim.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_swim_while_holding.tres Initial prototype of character motion. 2025-03-28 19:02:51 -07:00
template_csp_throw.tres Implement throwing. 2025-03-29 11:13:11 -07:00
template_csp_victory1.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_victory2.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_walk.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_walk_while_holding.tres Commit mysterious changes made automatically by Godot 2025-03-29 21:56:40 -07:00
template_csp_wall_slide.tres Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. 2025-03-30 13:33:34 -07:00