100 lines
2.4 KiB
GDScript
100 lines
2.4 KiB
GDScript
extends Node
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enum Status {
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ENABLED,
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BORROWED,
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PAUSED,
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NO_RUNNER,
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RUNNER_NOT_IN_FOCUS,
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CAMERA_NOT_CURRENT,
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ERROR
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}
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@onready var _disabled_reentrometer := StateReentrometer.new()
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@onready var _paused_reentrometer := StateReentrometer.new()
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@onready var _runner_controller := $RunnerController as RunnerController
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func _ready() -> void:
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_disabled_reentrometer.entered.connect(
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_on_disabled_reentrometer_entered
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)
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_disabled_reentrometer.exited.connect(
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_on_disabled_reentrometer_exited
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)
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_paused_reentrometer.entered.connect(
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_on_paused_reentrometer_entered
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)
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_paused_reentrometer.exited.connect(
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_on_paused_reentrometer_exited
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)
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func status() -> Status:
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if _disabled_reentrometer.depth() > _paused_reentrometer.depth():
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return Status.BORROWED
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elif _paused_reentrometer.depth() > 0:
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return Status.PAUSED
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elif (
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(not _runner_controller) or
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(not _runner_controller.is_inside_tree()) or
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(not _runner_controller.is_node_ready())
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):
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return Status.ERROR
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elif not _runner_controller.current:
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return Status.CAMERA_NOT_CURRENT
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elif not get_runner():
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return Status.NO_RUNNER
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elif _runner_controller.target_override:
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return Status.RUNNER_NOT_IN_FOCUS
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else:
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return Status.ENABLED
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func get_runner() -> Runner:
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return _runner_controller.runner
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func switch_runner(
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whom: Runner,
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distance: float = RunnerController.DEFAULT_DISTANCE
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) -> void:
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_runner_controller.switch_runner(whom, distance)
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func get_camera() -> RunnerObserver:
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return _runner_controller
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func borrow() -> void:
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_disabled_reentrometer.descend()
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func pause() -> void:
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_disabled_reentrometer.descend()
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_paused_reentrometer.descend()
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func unpause() -> void:
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_paused_reentrometer.ascend()
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_disabled_reentrometer.ascend()
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func restore() -> void:
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assert(status() == Status.BORROWED)
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_disabled_reentrometer.ascend()
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func _on_disabled_reentrometer_entered() -> void:
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_runner_controller.control_enabled = false
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func _on_disabled_reentrometer_exited() -> void:
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_runner_controller.make_current()
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_runner_controller.target_override = null
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_runner_controller.control_enabled = true
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func _on_paused_reentrometer_entered() -> void:
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get_tree().paused = true
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func _on_paused_reentrometer_exited() -> void:
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get_tree().paused = false
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func enabled() -> bool:
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return status() == Status.ENABLED
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func borrowed() -> bool:
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return status() == Status.BORROWED
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func paused() -> bool:
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return status() == Status.PAUSED
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