stick-the-quick/objects/Tree/Tree.tscn

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[gd_scene load_steps=5 format=3 uid="uid://o8dssseut8nd"]
[ext_resource type="PackedScene" uid="uid://dibdfnvpuecjx" path="res://objects/Tree/Tree.glb" id="1_3ksal"]
[ext_resource type="Shader" path="res://vfx/multimat.gdshader" id="2_6hqsi"]
[ext_resource type="Texture2D" uid="uid://dqbbttm0k05cw" path="res://objects/Tree/Tree_Texture.png" id="3_xpj35"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_yy855"]
render_priority = 0
shader = ExtResource("2_6hqsi")
shader_parameter/hue_precision = 0.075
shader_parameter/saturation_threshold = 0.25
shader_parameter/glass_hue = -1.0
shader_parameter/chrome_hue = -1.0
shader_parameter/glow_hue = -1.0
shader_parameter/neon_hue = -1.0
shader_parameter/wax_hue = -1.0
shader_parameter/gloss_hue = 0.35
shader_parameter/image = ExtResource("3_xpj35")
[node name="Tree" instance=ExtResource("1_3ksal")]
[node name="Mesh" parent="." index="0"]
surface_material_override/0 = SubResource("ShaderMaterial_yy855")