stick-the-quick/vfx/Environment.tres

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[gd_resource type="Environment" load_steps=10 format=3 uid="uid://dgy8ovtotble7"]
[ext_resource type="Shader" path="res://vfx/sky.gdshader" id="1_jkobt"]
[sub_resource type="Gradient" id="Gradient_p6rt5"]
offsets = PackedFloat32Array(0.263889, 0.722222)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_2o8v6"]
noise_type = 3
seed = 1960
frequency = 0.03
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_jck7k"]
seamless = true
color_ramp = SubResource("Gradient_p6rt5")
noise = SubResource("FastNoiseLite_2o8v6")
[sub_resource type="Gradient" id="Gradient_8dw3d"]
offsets = PackedFloat32Array(0.772059, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_63uqp"]
seed = 2018
frequency = 0.5
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2t1hi"]
width = 2048
in_3d_space = true
seamless = true
color_ramp = SubResource("Gradient_8dw3d")
noise = SubResource("FastNoiseLite_63uqp")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_h32qi"]
shader = ExtResource("1_jkobt")
shader_parameter/night = 0.0
shader_parameter/overcast = 0.25
shader_parameter/windy = 0.25
shader_parameter/bright = 0.25
shader_parameter/twist = 0.0
shader_parameter/psychedelic = 0.0
shader_parameter/cloud_map = SubResource("NoiseTexture2D_jck7k")
shader_parameter/star_map = SubResource("NoiseTexture2D_2t1hi")
[sub_resource type="Sky" id="Sky_ku11v"]
sky_material = SubResource("ShaderMaterial_h32qi")
process_mode = 3
[resource]
background_mode = 2
sky = SubResource("Sky_ku11v")
tonemap_mode = 2
tonemap_exposure = 0.63
tonemap_white = 1.5
ssao_radius = 0.5
ssao_intensity = 4.0
ssao_light_affect = 0.25
sdfgi_bounce_feedback = 0.0
sdfgi_cascades = 1
sdfgi_min_cell_size = 1.0
sdfgi_cascade0_distance = 64.0
sdfgi_max_distance = 128.0
glow_blend_mode = 4
fog_enabled = true
fog_density = 0.0
volumetric_fog_density = 0.0
volumetric_fog_emission = Color(0.552941, 0.588235, 0.921569, 1)