stick-the-quick/autoload/Options/Options.gd

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5.6 KiB
GDScript3
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extends Node
const MIN_VOLUME = -20.0
var fullscreen: bool:
get: return (
DisplayServer.window_get_mode() == DisplayServer.WINDOW_MODE_FULLSCREEN
)
set(value):
DisplayServer.window_set_mode(
DisplayServer.WINDOW_MODE_FULLSCREEN if value
else DisplayServer.WINDOW_MODE_WINDOWED
)
var master_volume: float:
get: return AudioServer.get_bus_volume_db(0)
set(value):
AudioServer.set_bus_volume_db(0, value)
AudioServer.set_bus_mute(0, bool(value < MIN_VOLUME + 0.0001))
var music_volume: float:
get: return AudioServer.get_bus_volume_db(1)
set(value):
AudioServer.set_bus_volume_db(1, value)
AudioServer.set_bus_mute(1, bool(value < MIN_VOLUME + 0.0001))
var sound_volume: float:
get: return AudioServer.get_bus_volume_db(2)
set(value):
AudioServer.set_bus_volume_db(2, value)
AudioServer.set_bus_mute(2, bool(value < MIN_VOLUME + 0.0001))
var _mouselook: bool = true
var _mouselook_requested: bool = false
var mouselook: bool:
get: return _mouselook
set(value):
_mouselook = value
_update_mouse_mode()
var mouselook_requested: bool:
get: return _mouselook_requested
set(value):
_mouselook_requested = value
_update_mouse_mode()
var mouse_sensitivity: float = 0.125
var mouse_wheel_sensitivity: float = 0.375
var right_stick_sensitivity: float = 0.125
var invert_mouselook := false
var invert_mouse_wheel := false
var invert_right_stick := false
func _update_mouse_mode() -> void:
if _mouselook and _mouselook_requested:
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
else:
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
func reset_non_input_map_options() -> void:
fullscreen = false
master_volume = 0.0
music_volume = 0.0
sound_volume = 0.0
mouselook = true
mouse_sensitivity = 0.25
mouse_wheel_sensitivity = 0.375
right_stick_sensitivity = 0.25
invert_mouselook = false
invert_mouse_wheel = false
invert_right_stick = false
func reset_input_map() -> void:
InputMap.load_from_project_settings()
func load_file() -> bool:
var file := FileAccess.open("user://settings.json", FileAccess.READ)
if file:
var json = JSON.parse_string(file.get_as_text())
file.close()
if json and json is Dictionary:
fullscreen = json.get('fullscreen', false) as bool
master_volume = json.get('master_volume', 0.0) as float
music_volume = json.get('music_volume', 0.0) as float
sound_volume = json.get('sound_volume', 0.0) as float
mouselook = json.get('mouselook', true) as bool
mouse_sensitivity = json.get('mouse_sensitivity', 0.125) as float
mouse_wheel_sensitivity = json.get(
'mouse_wheel_sensitivity', 0.375
) as float
right_stick_sensitivity = json.get(
'right_stick_sensitivity', 0.125
) as float
invert_mouselook = json.get('invert_mouselook', false) as bool
invert_mouse_wheel = json.get('invert_mouse_wheel', false) as bool
invert_right_stick = json.get('invert_right_stick', false) as bool
apply_bindings_config(json.get('bindings'))
return true
else:
return false
else:
return false
func save_file() -> bool:
var file := FileAccess.open("user://settings.json", FileAccess.WRITE)
if file:
file.store_string(JSON.stringify({
'fullscreen': fullscreen,
'master_volume': master_volume,
'music_volume': music_volume,
'sound_volume': sound_volume,
'mouselook': mouselook,
'mouse_sensitivity': mouse_sensitivity,
'mouse_wheel_sensitivity': mouse_wheel_sensitivity,
'right_stick_sensitivity': right_stick_sensitivity,
'invert_mouselook': invert_mouselook,
'invert_mouse_wheel': invert_mouse_wheel,
'invert_right_stick': invert_right_stick,
'bindings': make_bindings_config()
}, "\t"))
file.close()
return true
else:
return false
func apply_bindings_config(bindings: Dictionary) -> void:
if bindings:
for action in bindings:
InputMap.action_erase_events(action)
for binding in bindings[action]:
InputMap.action_add_event(action, dict_to_input_event(binding))
func make_bindings_config() -> Dictionary:
var bindings := {}
for action in InputMap.get_actions():
var array: Array[Dictionary] = []
for event in InputMap.action_get_events(action):
array.push_back(input_event_to_dict(event))
bindings[action] = array
return bindings
func dict_to_input_event(dict: Dictionary) -> InputEvent:
var result: InputEvent
match dict['TYPE']:
'InputEventKey': result = InputEventKey.new()
'InputEventJoypadMotion': result = InputEventJoypadMotion.new()
'InputEventJoypadButton': result = InputEventJoypadButton.new()
'InputEventMouseButton': result = InputEventMouseButton.new()
'InputEventMouseMotion': result = InputEventMouseMotion.new()
for key in dict:
if key != 'TYPE':
result.set(key, dict[key])
return result
func input_event_to_dict(event: InputEvent) -> Dictionary:
var result := {}
if event is InputEventKey:
result['TYPE'] = 'InputEventKey'
elif event is InputEventJoypadMotion:
result['TYPE'] = 'InputEventJoypadMotion'
elif event is InputEventJoypadButton:
result['TYPE'] = 'InputEventJoypadButton'
elif event is InputEventMouseButton:
result['TYPE'] = 'InputEventMouseButton'
elif event is InputEventMouseMotion:
result['TYPE'] = 'InputEventMouseMotion'
else:
push_warning("skipping event of unhandled type: %s" % event)
for property in event.get_property_list():
if property['usage'] & PROPERTY_USAGE_STORAGE != 0:
var value = event.get(property['name'])
if value is String or value is StringName:
result[property['name']] = value as String
elif (
value is int or value is float or value is bool or
value == null
):
result[property['name']] = value
return result
func _ready():
reset_non_input_map_options()
reset_input_map()
if not load_file(): save_file()