Imported project state from previous repo. (Previous repo was deleted to avoid continuing to distribute copies licensed under my previous choice of license; updating the license in the repo would not have sufficed because I would still be distributing undesirably licensed copies via the repo's history.)

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# Hi! You're early!
This is the root commit. There's nothing here yet.
The main branch is reserved for feature-complete and known-working refs.
If you're reading this on the head of the main branch, it's probably because
the project is in such early development that no feature-complete
and known-working refs exist yet. In this case, to take a look
at development progress, and/or playtest whatever incomplete content
is available thus far, you can checkout the dev branch instead.

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This game is heavily inspired by a certain well-known
and highly successful video game franchise about going fast.
For legal reasons, I'd like to avoid crediting it explicitly,
but if you know video games, it should be blatantly obvious
which one I'm talking about.
That franchise was formative for me. When I was very young, maybe four to six,
it was the franchise that got me into game development in the first place,
though of course, at that age, my prowess in the trade was limited
to conceptual prototyping with printer paper and colored markers,
and model-building with construction paper, tape, and pipe cleaners.
Also, ever since around age seven -- when I first got my hands
on a free trial of a Clickteam game creation tool
and started aimlessly playing with it like a toy --
I've always thought implementing slope-runner mechanics for myself
would be an interesting intellectual challenge,
and wondered how "that" franchise had managed it.
I owe my creative voice additionally to several other influences:
three other big game franchises -- one about jumping, one about high fantasy,
and one about taming magical creatures, and, with their enthusiastic consent,
coaching them in a fictional combat sport --
that have all been with me for almost as long as "that" franchise,
and come from its publishers' archrival company;
as well as countless other influences I've adopted in more recent years,
primarily indie games and sci-fi psychological thriller visual novels.
These all may present more subtly in this work
than the influences of "that" franchise, but maybe you can spot them.
Hey, what's a humble-brag called
when you're barely even bothering to pretend to be humble?
Not that it's that big a deal; I forgot where I heard it,
but I've once heard a metaphor that somewhat resonated with me
(albeit also touched a nerve), and it went something like this:
Bragging about having been a gifted child
is like bragging that you were in first place in a contest for awhile.
No one cares. Starting in first doesn't count for anything
if you finish in last. So I have nothing to brag about, really:
I've been in last for six years now.
But hey, if I've got the energy to work on something like this,
things are finally looking up again!

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acknowledgements/anti.txt Normal file
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This is a followup to "Tools and resources."
A few relevant anti-acknowledgements:
First, when I say I'd like to thank the entire open-source community,
in this I'd like to exclude cryptocurrency peddlers, black-hat hackers,
people who think it's okay to use AI to steal real people's art, and fascists.
In a practical sense, I'm ashamed to admit I probably don't owe anyone
any less thanks just because they fall into any of these categories,
but any gratitude owed I withhold from them, and specifically them,
as a matter of spite.
Second, if you're an open-source enthusiast
and believe ethical-source software is not open-source software,
sorry, but I disagree. I don't care if you're from the OSI,
or how many stars you have on GitHub. Actually, I do care,
because if you're from the OSI, and/or contributed to any of the projects
I used to develop this game, then let me just say you're awesome
and I'm a big fan of your work. But what I mean is that I don't respect
your imaginary authority to decide for everyone else what does or doesn't count
as open-source just because you've done so much for the cause.
You can't own an idea. Heh, sound familiar?
Third, and longest:
If you care about free-as-in-libre software, and object to my use
of the phrase "open-source" because that's not the important part,
or you object to my use of an ethical-source license because it's nonfree,
sorry, but I disagree. Even if you're from GNU or FSF, then, again,
let me just say I think you're great, and I'm a huge fan of your work
and your community's vision, but I have two things to say to you.
One, you don't even think the license I'm using counts as "free" anyway,
and neither does some of the ethical-source community themselves,
so it's out of respect for both of us that I'm not calling it that.
Two, that being said, the advantage of standard copyleft over permissive
is that it lets you not only grant user freedoms, but protect them.
The advantage of anti-harm copyleft over standard copyleft, meanwhile,
is the exact same: it provides for the edge cases where standard copyleft
still fails to protect the freedoms it grants.
Patent trolling isn't the only way a powerful entity can abuse open software
to strip others of the freedom to use the software in kind.
Say you write free-as-in-libre image recognition software,
and it winds up used for precision missile strikes. What about the freedoms
of the bombing victims to use your software? They can't use it if they're dead,
and your software has been used to kill them. Therefore, your software
has been exploited to take away from others the freedom to use your software.
Isn't this just a differently-presented instance of the exact scenario
which the free software movement initially set out to prevent?
Aside from the abject inhumanity involved, how is it any different?
I'm sure you think cases like this are important. I'm certainly not trying
to say you don't. But maybe you think they fall outside the purview
of licensing, and should be addressed solely with activism. To which I say,
why? Why not both? As long as you've got a severability clause, it's not like
trying can hurt anything.
Maybe a hammer alone isn't the right tool for a screw, but if you have a hammer
and a screwdriver, why not use the screwdriver, and then make extra-sure
with the hammer? It's stupid, and you might break whatever you're trying
to get the screw into, but, well, good! Evil is an unwanted machine that ought
to be broken. Let's mess the screw up, you and me, and get it bent and stripped
in there. I hope it warps the chassis. I hope it punctures the CPU.
Aren't you angry about the prison that big tech and its proprietary software
have built? Are you still as angry about it as you were in the eighties,
old man? Then stop holding back. Let's tear it apart. Let's attack it
with EVERYTHING we have. Even dumb things, like deliberately jamming screws.
As a funny web animation I liked when I was younger once said,
throw the cheese!

43
acknowledgements/cd.txt Normal file
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The song "Pair of Three" is dedicated to my two childhood friends,
whose names I omit for their privacy. The personality of Stick
is very loosely influenced by one of them, and the personality of Gibbo
somewhat less loosely by the other. (Lorna's personality is, of course,
influenced by mother, and Blujai's by myself.)
I was a really weird kid. I was self-deprecating, yet, paradoxically,
every bit as much so an obnoxious self-absorbed know-it-all.
Worse still, I ran around flailing my arms and shouting complete nonsense.
No one liked me, and everyone bullied me. Except, that was, for two other kids.
"Gibbo" was a sweetheart. He really cared a lot about me and my wellbeing,
as I imagine he did all his friends. He was silly, talkative, hyperactive,
and always wanted to share and overshare about things he was interested in.
I was a bit the same way, but he was moreso by far. I mean nothing bad by it.
Frankly, it was much more endearing when he did it. He was so warm.
Always excited to see you, always giving big hugs. He would tease,
make fun, play pranks, and roughhouse, but he meant no harm by it,
and on the rare occasions he would ever take it too far,
you could see how much it would hurt him to know that.
He was a lot like a golden retriever. He had one, in fact,
and the resemblance was uncanny.
"Stick" was very nice as well, not so sugary-sweet, but a very good listener.
He was also quite talented and creative. As good a friend as he was,
there's no doubt his mind was a dark place. His main interest consisted
in excessively bloody and gory computer games and web animations.
He was quite the comedian. We shared a lot of goofiness and silliness,
though I could not share in his fixation on high-octane violence
when he would dip into it. Though our conversations would take dark turns,
I cherished them all the same. He liked to do dangerous things
and get into trouble, and I served in part to temper these tendencies.
Also, I had a crush on him. I very much doubt he reciprocated.
I imagine when our conversations turned to romance (or what passed for it
at that age), he thought we were just platonically sharing a mutual interest
in girls, and never even suspected what he was really doing to me.
In a sense, while "Gibbo" and I spent our days reveling in the early childhood
we were slowly leaving behind, "Stick" and I spent our days
exploring the late adolescence which all too quickly approached.
We have all long since gone our separate ways.
The song's lyrics are written from the perspective of my past self.

27
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I am proud to be part of a particular small web community.
For their privacy, I will not say which, nor how to find it,
but I do want to take this space to say
it is the sweetest, most supportive online space I have ever encountered,
anywhere, in any period of this digital era,
for as long as I have been alive to partake in it.
The community in question is cherubic in character
in a manner most remarkable for the internet:
profoundly caring, almost completely free of hate or toxicity,
and sincere in every encouragement and reassurance it provides.
Without the stalwart companionship of its members,
I cannot even begin to imagine where I would be. Probably dead.
Certainly not spearheading a one-person game development studio
in the thick of developing a 3D slope-runner platformer
with all-original assets.
While my relationship with any one such member is not all that strong,
I consider their collective a closer friend
than almost anyone I have ever known in real life,
after none but my late mother, my uncle,
and the taekwondo master who instructed me
through my childhood and teenage years.
I owe every single member, each by virtue of their membership,
immense gratitude, from the bottom of my heart.

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I dedicate this work to my mother, Lorna J. Singer, 1960-2018.
Owing to family troubles, she raised me all on her own.
She was my one true friend and taught me everything I know about life.
I was not always easy to take care of,
but she was always there for me, no matter what.
To me, her memory is kept alive in her namesake purple plush rabbit,
which I bought as a gift for her, and reclaimed when she passed.
At that time, I was already going through other troubles,
and because of that, she died believing she had failed me as a parent.
If there is an afterlife, I can only hope she looks proudly down upon me now,
and sees how wrong she was.
I wonder if perhaps the rabbit sees.
Her ashes were spread over the ocean. She is one with it now.

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This game is open-source software built entirely on open-source software.
It's licensed under the CNPLv7+ (see About -> License for more information)
and powered by the game engine Godot, with assets made
in Blender, LMMS, Tenacity, GIMP, Inkscape, and FontForge.
As such, I owe a huge thanks to the parties responsible
for all of these resources. Both above and below they are listed
in descending order of precisely how much thanks I think each is owed,
though it should be noted this amount does not at any point go below
what might be characterized as quite a lot.
Links:
https://thufie.lain.haus
https://godotengine.org
https://lmms.io
https://tenacityaudio.org (and, by extension: https://www.audacityteam.org)
https://www.gimp.org
https://inkscape.org
https://fontforge.org
Finally, because such is the nature of open-source software
that everyone in its sphere inherently helps everyone else just by partaking --
whether through contributions, issue reports, or just raising awareness --
I'd like to thank the entire open-source software global community.

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Though it pains me to admit this, I am not self-sufficient at this time.
I function as an adult in every respect except the most essential:
I am unemployed and do not pay for my own housing.
My uncle houses me. He took me in when my mother passed.
I help with shopping and with my bedbound grandfather,
albeit less than my share.
In this time, we have bonded. His own mother -- my grandmother --
had been in decline for some time before my mother passed,
and finally passed soon after her, and so -- mostly without mention --
my uncle and I have since shared our grief.
We keep each other company. Seeing him every day keeps me sane,
and I would like to imagine I do the same for him to some extent --
though, being that I am a quiet and reserved person,
and have been somewhat irritable these past years,
I do wish that extent could be greater.
I know there have been rare occasions my aloof attitude has hurt him.
I hope the good of having me here has outweighed the bad.

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I know it's cheesy, but...
Okay, I admit, you, the player, didn't ACTUALLY help make this game possible.
Claiming you did would be anachronistic, wouldn't it?
I mean, if you playing this game helped me make it,
wouldn't that be some kind of time loop? That's silly.
There's no way something like that is true. Unless...
In all seriousness,
though it may not be thanks to you I was able to make this game,
it makes me feel super warm and fuzzy that you took an interest in it.
If I end up hearing any positive buzz about it, I'll be absolutely giddy.
I'm not holding my breath, but if you're reading this,
I just want you to know I really value your enjoyment of this game, like a lot.
Criticism will sting if I receive it, but it's important, too.
If you love this game, say it. If you hate it, say it. I can take it.
And in either case, please make sure to say WHY!
Knowing how my work affects consumers helps me improve,
but what helps me far, far more
is knowing WHAT specifically affects them in that way.

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[plugin]
name="GLTF Extras Importer"
description="Imports extras as metadata when importing a glTF scene. General concept learned, with gratitude, from user Noidexe on GitHub <https://github.com/godotengine/godot-proposals/issues/8271#issuecomment-1783984295>."
author="blujai831"
version=""
script="plugin.gd"

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@tool class_name GLTFExtrasImporterPlugin extends EditorPlugin
var importer
func _enter_tree() -> void:
importer = ExtrasImporter.new()
GLTFDocument.register_gltf_document_extension(importer)
func _exit_tree() -> void:
GLTFDocument.unregister_gltf_document_extension(importer)
class ExtrasImporter extends GLTFDocumentExtension:
func _import_post(state: GLTFState, root: Node) -> Error:
print("GLTFExtrasImporterPlugin called")
var materials_json := state.json.get(&'materials', []) as Array
var meshes_json := state.json.get(&'meshes', []) as Array
var nodes_json := state.json.get(&'nodes', []) as Array
var materials := state.get_materials()
var meshes := state.get_meshes()
var gltf_nodes := state.get_nodes()
var extras := {}
for i in state.get_nodes().size():
var gltf_node := gltf_nodes[i]
var node := state.get_scene_node(i)
var node_extras := {
&'node': nodes_json[i].get(&'extras', {}),
&'mesh': {},
&'surfaces': []
}
if node is MeshInstance3D or node is ImporterMeshInstance3D:
var j := gltf_node.mesh
if j >= 0:
node_extras[&'mesh'] = meshes_json[j].get(&'extras', {})
for k in node.mesh.get_surface_count():
var m := materials.find(
node.mesh.get_surface_material(k)
)
node_extras[&'surfaces'].push_back(
materials_json[m].get(&'extras', {}) if m >= 0
else {}
)
extras[root.get_path_to(node)] = node_extras
root.set_meta(&'extras', extras)
print("Meta: %s" % extras)
return OK

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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://dvhl4ogvg7i3l"
path="res://.godot/imported/bounce.ogg-940bd5e995894096e5cc0ce21a4b942d.oggvorbisstr"
[deps]
source_file="res://audio/bounce.ogg"
dest_files=["res://.godot/imported/bounce.ogg-940bd5e995894096e5cc0ce21a4b942d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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audio/bumper.ogg (Stored with Git LFS) Normal file

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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://od7dmik4yhjo"
path="res://.godot/imported/bumper.ogg-74960beefee058b54465ade6cd78b323.oggvorbisstr"
[deps]
source_file="res://audio/bumper.ogg"
dest_files=["res://.godot/imported/bumper.ogg-74960beefee058b54465ade6cd78b323.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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audio/calm_before_the_storm.ogg (Stored with Git LFS) Normal file

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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://b0r8wimq8gsqf"
path="res://.godot/imported/calm_before_the_storm.ogg-f5c6b43f061cf902985fc5007c00aefb.oggvorbisstr"
[deps]
source_file="res://audio/calm_before_the_storm.ogg"
dest_files=["res://.godot/imported/calm_before_the_storm.ogg-f5c6b43f061cf902985fc5007c00aefb.oggvorbisstr"]
[params]
loop=true
loop_offset=7.385
bpm=0.0
beat_count=0
bar_beats=4

BIN
audio/caw.ogg (Stored with Git LFS) Normal file

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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cr00hhsiahqo1"
path="res://.godot/imported/caw.ogg-e26a18751c108024e980d5711592b430.oggvorbisstr"
[deps]
source_file="res://audio/caw.ogg"
dest_files=["res://.godot/imported/caw.ogg-e26a18751c108024e980d5711592b430.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/chill.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://qnj2ifog5akm"
path="res://.godot/imported/chill.ogg-1742e7fcfe4b0d529c8fc2f7642168be.oggvorbisstr"
[deps]
source_file="res://audio/chill.ogg"
dest_files=["res://.godot/imported/chill.ogg-1742e7fcfe4b0d529c8fc2f7642168be.oggvorbisstr"]
[params]
loop=true
loop_offset=2.0
bpm=0.0
beat_count=0
bar_beats=4

BIN
audio/choice.ogg (Stored with Git LFS) Normal file

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[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://beo8g0n6y3mdh"
path="res://.godot/imported/choice.ogg-393a6571af168d1181cb6059174b272d.oggvorbisstr"
[deps]
source_file="res://audio/choice.ogg"
dest_files=["res://.godot/imported/choice.ogg-393a6571af168d1181cb6059174b272d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/cursor3d_deselect.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c7ga6j2l7br4"
path="res://.godot/imported/cursor3d_deselect.ogg-cfa0c30b594f9971bb9ebf930d861b97.oggvorbisstr"
[deps]
source_file="res://audio/cursor3d_deselect.ogg"
dest_files=["res://.godot/imported/cursor3d_deselect.ogg-cfa0c30b594f9971bb9ebf930d861b97.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/cursor3d_interact.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://mjp3dsm4ppjg"
path="res://.godot/imported/cursor3d_interact.ogg-0f8478e85fbd68ce9647a267ea0c1e2f.oggvorbisstr"
[deps]
source_file="res://audio/cursor3d_interact.ogg"
dest_files=["res://.godot/imported/cursor3d_interact.ogg-0f8478e85fbd68ce9647a267ea0c1e2f.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/cursor3d_select.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cfjeof8rpytep"
path="res://.godot/imported/cursor3d_select.ogg-7d36aa1598127d65a6b6748c0b4f124e.oggvorbisstr"
[deps]
source_file="res://audio/cursor3d_select.ogg"
dest_files=["res://.godot/imported/cursor3d_select.ogg-7d36aa1598127d65a6b6748c0b4f124e.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/default_blip.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://w4dkeu4qlkxm"
path="res://.godot/imported/default_blip.ogg-0139e918bfd46090f6e38a13e778215d.oggvorbisstr"
[deps]
source_file="res://audio/default_blip.ogg"
dest_files=["res://.godot/imported/default_blip.ogg-0139e918bfd46090f6e38a13e778215d.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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[gd_resource type="AudioBusLayout" format=3 uid="uid://c80xvbkmxdit3"]
[resource]
bus/0/volume_db = -0.130497
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Sound"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

BIN
audio/dramatic_level_music.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bwvu0vumre6ef"
path="res://.godot/imported/dramatic_level_music.ogg-ea7a8dc4cb4769d09016f477688a4a42.oggvorbisstr"
[deps]
source_file="res://audio/dramatic_level_music.ogg"
dest_files=["res://.godot/imported/dramatic_level_music.ogg-ea7a8dc4cb4769d09016f477688a4a42.oggvorbisstr"]
[params]
loop=true
loop_offset=1.655
bpm=0.0
beat_count=0
bar_beats=4

BIN
audio/dream1.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://1884s0hjqb01"
path="res://.godot/imported/dream1.ogg-57d853842bbbfa04795215fe83e6e582.oggvorbisstr"
[deps]
source_file="res://audio/dream1.ogg"
dest_files=["res://.godot/imported/dream1.ogg-57d853842bbbfa04795215fe83e6e582.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=90.0
beat_count=0
bar_beats=3

BIN
audio/dream2.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://ccg4yjf1xmjem"
path="res://.godot/imported/dream2.ogg-34350101b49a44dc44c0d4fa7afe6c61.oggvorbisstr"
[deps]
source_file="res://audio/dream2.ogg"
dest_files=["res://.godot/imported/dream2.ogg-34350101b49a44dc44c0d4fa7afe6c61.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=90.0
beat_count=0
bar_beats=3

BIN
audio/dream3.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://cldp40snhcwp0"
path="res://.godot/imported/dream3.ogg-07ed12382e87a7b647a3d9a869d11423.oggvorbisstr"
[deps]
source_file="res://audio/dream3.ogg"
dest_files=["res://.godot/imported/dream3.ogg-07ed12382e87a7b647a3d9a869d11423.oggvorbisstr"]
[params]
loop=true
loop_offset=0.0
bpm=90.0
beat_count=0
bar_beats=3

BIN
audio/ethereal_chirp.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c1ijscp120c5w"
path="res://.godot/imported/ethereal_chirp.ogg-56374ef4c2939df287ec7e24abf60679.oggvorbisstr"
[deps]
source_file="res://audio/ethereal_chirp.ogg"
dest_files=["res://.godot/imported/ethereal_chirp.ogg-56374ef4c2939df287ec7e24abf60679.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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audio/father_time_blip.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bc60tofot4bkl"
path="res://.godot/imported/father_time_blip.ogg-64ff5588dd322ba7c38bf2cd3285d5f3.oggvorbisstr"
[deps]
source_file="res://audio/father_time_blip.ogg"
dest_files=["res://.godot/imported/father_time_blip.ogg-64ff5588dd322ba7c38bf2cd3285d5f3.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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audio/gibbo.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://c0c4f5i5bysnm"
path="res://.godot/imported/gibbo.ogg-7bb0c516938c5702ee1998c2f9eadbe9.oggvorbisstr"
[deps]
source_file="res://audio/gibbo.ogg"
dest_files=["res://.godot/imported/gibbo.ogg-7bb0c516938c5702ee1998c2f9eadbe9.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/hop.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
type="AudioStreamOggVorbis"
uid="uid://bopntysh8gs3s"
path="res://.godot/imported/hop.ogg-bd6d9f3f896b46907b9b6b5f610c9064.oggvorbisstr"
[deps]
source_file="res://audio/hop.ogg"
dest_files=["res://.godot/imported/hop.ogg-bd6d9f3f896b46907b9b6b5f610c9064.oggvorbisstr"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

BIN
audio/howling_wind.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,19 @@
[remap]
importer="oggvorbisstr"
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