stick-the-quick/objects/DebugStartPosition/DebugStartPosition.gd

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GDScript3
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class_name DebugStartPosition extends Node3D
func _physics_process(_delta: float) -> void:
for node in get_tree().get_nodes_in_group(&'player'):
if node is Node3D:
var node3d := node as Node3D
node3d.global_position = global_position
node3d.global_rotation = global_rotation
queue_free()