stick-the-quick/ui/OptionsMenu/InputEventPicker.gd

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class_name InputEventPicker extends Control
@onready var _label := $'VBoxContainer/Label' as Label
@onready var _button_reassign := $'VBoxContainer/Reassign' as Button
var event: InputEvent = null
func _ready() -> void:
update_label()
_button_reassign.pressed.connect(_reassign)
func update_label() -> void:
if not event:
_label.text = "None"
elif event is InputEventKey:
_label.text = event.as_text_physical_keycode()
elif event is InputEventJoypadMotion:
match event.axis:
JOY_AXIS_INVALID:
event = null
_label.text = "Unknown"
JOY_AXIS_LEFT_X:
if event.axis_value < 0.0:
_label.text = "Lstick left"
else:
_label.text = "Lstick right"
JOY_AXIS_LEFT_Y:
if event.axis_value < 0.0:
_label.text = "Lstick up"
else:
_label.text = "Lstick down"
JOY_AXIS_RIGHT_X:
if event.axis_value < 0.0:
_label.text = "Rstick left"
else:
_label.text = "Rstick right"
JOY_AXIS_RIGHT_Y:
if event.axis_value < 0.0:
_label.text = "Rstick up"
else:
_label.text = "Rstick down"
JOY_AXIS_TRIGGER_LEFT:
_label.text = "L2"
JOY_AXIS_TRIGGER_RIGHT:
_label.text = "R2"
_: _label.text = event.as_text()
elif event is InputEventJoypadButton:
match event.button_index:
JOY_BUTTON_INVALID:
event = null
_label.text = "Unknown"
JOY_BUTTON_A:
_label.text = "Bottom face"
JOY_BUTTON_B:
_label.text = "Right face"
JOY_BUTTON_X:
_label.text = "Left face"
JOY_BUTTON_Y:
_label.text = "Top face"
JOY_BUTTON_BACK:
_label.text = "Select/Back"
JOY_BUTTON_START:
_label.text = "Start"
JOY_BUTTON_LEFT_STICK:
_label.text = "L3"
JOY_BUTTON_RIGHT_STICK:
_label.text = "R3"
JOY_BUTTON_LEFT_SHOULDER:
_label.text = "L1"
JOY_BUTTON_RIGHT_SHOULDER:
_label.text = "R1"
JOY_BUTTON_DPAD_DOWN:
_label.text = "Dpad down"
JOY_BUTTON_DPAD_LEFT:
_label.text = "Dpad left"
JOY_BUTTON_DPAD_RIGHT:
_label.text = "Dpad right"
JOY_BUTTON_DPAD_UP:
_label.text = "Dpad up"
_: _label.text = event.as_text()
elif event is InputEventMouseButton:
match event.button_index:
MOUSE_BUTTON_LEFT:
_label.text = "Left click"
MOUSE_BUTTON_MIDDLE:
_label.text = "Middle click"
MOUSE_BUTTON_RIGHT:
_label.text = "Right click"
_: _label.text = event.as_text()
else:
_label.text = event.as_text()
func _reassign() -> void:
var maybe_event = await UI.Call(
preload("res://ui/OptionsMenu/InputEventEnquiry.tscn")
)
if maybe_event is InputEvent:
event = maybe_event
update_label()