stick-the-quick/levels/Spawner.gd

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GDScript3
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class_name Spawner extends DeferredSpawnGroup
var limit: int = 32
var timeout: float = -1.0
var _spawned: Array[Node] = []
var _timer: float = -1.0
func spawn() -> void:
if _spawned.size() > limit:
despawn()
var what := root.duplicate()
_spawned.push_back(what)
add_child(what)
spawned.emit(what)
func despawn() -> void:
if not _spawned.is_empty():
var what = _spawned[0]
remove_child(what)
what.queue_free()
_spawned.remove_at(0)
despawned.emit(what)
func _physics_process(delta: float) -> void:
if timeout > 0.0:
if _timer <= 0.0:
spawn()
_timer = timeout
_timer -= delta
func is_spawned() -> bool:
return not _spawned.is_empty()
func count() -> int:
return _spawned.size()
func dissolve() -> void:
for what in _spawned:
what.reparent(get_parent())
queue_free()