stick-the-quick/zones/Liquid/LiquidSplashProcessMaterial...

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://ye5317xkoggh"]
[sub_resource type="Curve" id="Curve_ehyxt"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.402597, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_d3p0b"]
curve = SubResource("Curve_ehyxt")
[resource]
particle_flag_align_y = true
particle_flag_rotate_y = true
direction = Vector3(0, 1, 0)
spread = 75.0
initial_velocity_min = 15.0
initial_velocity_max = 15.0
scale_min = 0.0
scale_curve = SubResource("CurveTexture_d3p0b")