22 lines
509 B
Plaintext
22 lines
509 B
Plaintext
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shader_type spatial;
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#include "res://vfx/util.gdshaderinc"
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UNIVERSAL_SOLID_PARAMS
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uniform sampler2D image: TEXTURE_HINTS;
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uniform float reflectivity = 0.9;
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uniform float radiance = 0.03;
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void fragment() {
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ALBEDO = texture(image, UV).rgb;
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SPECULAR = reflectivity;
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CLEARCOAT = reflectivity;
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CLEARCOAT_ROUGHNESS = 1.0 - reflectivity;
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ROUGHNESS = 1.0 - reflectivity;
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METALLIC = reflectivity;
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RIM = reflectivity;
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RIM_TINT = 1.0 - reflectivity;
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EMISSION = ALBEDO*radiance;
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UNIVERSAL_SOLID_PROCESSING
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}
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