13 lines
239 B
Plaintext
13 lines
239 B
Plaintext
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shader_type spatial;
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render_mode unshaded;
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#include "res://vfx/util.gdshaderinc"
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UNIVERSAL_SOLID_PARAMS
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uniform sampler2D image: TEXTURE_HINTS;
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void fragment() {
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vec4 color = texture(image, UV);
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ALBEDO = color.rgb;
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ALPHA = color.a;
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}
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