44 lines
2.2 KiB
Plaintext
44 lines
2.2 KiB
Plaintext
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This game is heavily inspired by a certain well-known
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and highly successful video game franchise about going fast.
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For legal reasons, I'd like to avoid crediting it explicitly,
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but if you know video games, it should be blatantly obvious
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which one I'm talking about.
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That franchise was formative for me. When I was very young, maybe four to six,
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it was the franchise that got me into game development in the first place,
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though of course, at that age, my prowess in the trade was limited
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to conceptual prototyping with printer paper and colored markers,
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and model-building with construction paper, tape, and pipe cleaners.
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Also, ever since around age seven -- when I first got my hands
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on a free trial of a Clickteam game creation tool
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and started aimlessly playing with it like a toy --
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I've always thought implementing slope-runner mechanics for myself
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would be an interesting intellectual challenge,
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and wondered how "that" franchise had managed it.
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I owe my creative voice additionally to several other influences:
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three other big game franchises -- one about jumping, one about high fantasy,
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and one about taming magical creatures, and, with their enthusiastic consent,
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coaching them in a fictional combat sport --
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that have all been with me for almost as long as "that" franchise,
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and come from its publishers' archrival company;
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as well as countless other influences I've adopted in more recent years,
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primarily indie games and sci-fi psychological thriller visual novels.
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These all may present more subtly in this work
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than the influences of "that" franchise, but maybe you can spot them.
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Hey, what's a humble-brag called
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when you're barely even bothering to pretend to be humble?
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Not that it's that big a deal; I forgot where I heard it,
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but I've once heard a metaphor that somewhat resonated with me
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(albeit also touched a nerve), and it went something like this:
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Bragging about having been a gifted child
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is like bragging that you were in first place in a contest for awhile.
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No one cares. Starting in first doesn't count for anything
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if you finish in last. So I have nothing to brag about, really:
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I've been in last for six years now.
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But hey, if I've got the energy to work on something like this,
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things are finally looking up again!
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