stick-the-quick/characters/RunnerAbility.gd

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GDScript3
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class_name RunnerAbility extends Resource
@export var animation := &'ability'
@export var sound: AudioStream
@export var impetus_multiplier: float = 1.0
func available(_runner: Runner) -> bool:
return true
func begin(_runner: Runner) -> void:
pass
func integrate_forces(
_runner: Runner,
_body_state: PhysicsDirectBodyState3D
) -> void:
pass
func orientation(runner: Runner) -> Vector3:
return runner.linear_velocity
func animation_speed(_runner: Runner) -> float:
return 1.0
func end(_runner: Runner) -> void:
pass
func on_repeated_input(_runner: Runner) -> void:
pass
func passive(_runner: Runner, _delta: float, _active: bool) -> void:
pass