stick-the-quick/objects/Spikeball/Spikeball.gd

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class_name Spikeball extends Area3D
const BASE_SPIN_SPEED := 120.0
const NORMAL_POWER := 600.0
@export var power: float = NORMAL_POWER
@onready var mesh := $'Mesh' as MeshInstance3D
func _ready() -> void:
body_entered.connect(propel)
mesh.set_instance_shader_parameter(&'hue_shift', power - NORMAL_POWER)
func propel(body: PhysicsBody3D) -> void:
if body is Runner:
(body as Runner).knockback(global_position, power)
func _process(delta: float) -> void:
global_rotation_degrees += (
Vector3.UP*BASE_SPIN_SPEED*power*delta/NORMAL_POWER
)