stick-the-quick/vfx/CameraGrabber.gd

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GDScript3
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class_name CameraGrabber extends Node3D
static var _lock: NonReentrantCoroutineMutex
static func _static_init() -> void:
_lock = NonReentrantCoroutineMutex.new()
@export var acquire_on_ready := true
var acquired := false
func _ready() -> void:
if acquire_on_ready:
acquire()
func acquire() -> void:
if not acquired:
await _lock.acquire()
var camera := FX.get_camera() as Camera3D
camera.global_transform = global_transform
acquired = true
func _process(_delta: float) -> void:
if acquired:
var camera := FX.get_camera() as Camera3D
camera.global_transform = global_transform
func relinquish() -> void:
if acquired:
acquired = false
_lock.relinquish()
func _exit_tree() -> void:
relinquish()