stick-the-quick/zones/Liquid/Liquid.tscn

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[gd_scene load_steps=7 format=3 uid="uid://de5vceraxwf3r"]
[ext_resource type="Script" path="res://zones/Liquid/Liquid.gd" id="1_k8sce"]
[ext_resource type="AudioStream" uid="uid://y3vjxxj2t8fk" path="res://audio/splash.ogg" id="2_0sot2"]
[ext_resource type="Material" uid="uid://ye5317xkoggh" path="res://zones/Liquid/LiquidSplashProcessMaterial.tres" id="3_usf4l"]
[ext_resource type="Shader" path="res://zones/Liquid/liquid.gdshader" id="4_moout"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ludyc"]
render_priority = 0
shader = ExtResource("4_moout")
[sub_resource type="SphereMesh" id="SphereMesh_pnr2x"]
material = SubResource("ShaderMaterial_ludyc")
[node name="Liquid" type="Area3D"]
script = ExtResource("1_k8sce")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("2_0sot2")
bus = &"Sound"
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
emitting = false
amount = 64
one_shot = true
explosiveness = 1.0
process_material = ExtResource("3_usf4l")
draw_pass_1 = SubResource("SphereMesh_pnr2x")