stick-the-quick/zones/Liquid/LiquidMaterial.tres

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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dupf1cbmopvk1"]
[ext_resource type="Shader" path="res://zones/Liquid/liquid.gdshader" id="1_6gh2e"]
[resource]
render_priority = 0
shader = ExtResource("1_6gh2e")