Adjust lerp weights in gameplay camera: notably, when turning to look at the target, do not lerp at all.
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@ -7,8 +7,8 @@ class_name GameplayCamera extends Camera3D
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@export var target_decentering_factor: float = 0.4
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@export var target_leveling_bias: float = 20.0
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@export var allow_losing_target := false
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@export var follow_lerp_speed: float = 0.999
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@export var turn_lerp_speed: float = 0.999
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@export var follow_lerp_speed: float = 0.99
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@export var turn_lerp_speed: float = 1.0
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@export var fov_lerp_speed: float = 0.999
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@export var clip_margin: float = 0.5
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@export var gimbal_margin: float = 0.75
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@ -16,7 +16,7 @@ class_name GameplayCamera extends Camera3D
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@export var look_speed: float = 1.0
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@export var look_lerp_speed: float = 0.99
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@export var zoom_speed: float = 4.0
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@export var mouse_sensitivity: float = 0.03125
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@export var mouse_sensitivity: float = 0.075
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@export var mouse_wheel_sensitivity: float = 5.0
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@export var analog_sensitivity: float = 1.5
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@export var analog_zoom_sensitivity: float = 1.0
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