blujai831
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ef18512dc5
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Switch back to compatibility renderer
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2025-03-30 16:22:25 -07:00 |
blujai831
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ce466e7fb5
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Fix wrong orientation on TestStick's launch-while-holding state
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2025-03-30 16:04:38 -07:00 |
blujai831
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96e4a109a5
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Refine springboard model, springboard code, and launch state code.
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2025-03-30 15:08:04 -07:00 |
blujai831
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fae190fc53
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Implement untested springboard launch state for character. Fix coyote time too short on wall slide state.
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2025-03-30 13:33:34 -07:00 |
blujai831
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839da45d6d
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Enable triplanar UV1 on map materials so as to preview them.
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2025-03-30 11:04:31 -07:00 |
blujai831
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a91aa22f68
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Commit mysterious changes made automatically by Godot
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2025-03-29 21:56:40 -07:00 |
blujai831
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f2559cac32
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Respect Godot's arbitrary decision to move things around
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2025-03-29 11:43:44 -07:00 |
blujai831
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e8fc5b600c
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Implement throwing.
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2025-03-29 11:13:11 -07:00 |
blujai831
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8b6cae07c8
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Reorganize project hierarchy to keep all test assets in test directory
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2025-03-29 09:55:22 -07:00 |
blujai831
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a2ebebd82b
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Use interact button instead of action buttons to pick up object.
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2025-03-29 02:49:41 -07:00 |
blujai831
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3463e09994
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Test and refine carrying item code.
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2025-03-29 02:44:10 -07:00 |
blujai831
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09b25cf945
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Iterate upon controls.
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2025-03-29 02:12:43 -07:00 |
blujai831
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e08206c7c8
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Initial prototype of character motion.
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2025-03-28 19:02:51 -07:00 |
blujai831
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d902b4a4a8
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Model test map
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2025-03-22 21:37:19 -07:00 |