Commit Graph

  • 4510dd2293
    Reintroduce AutoPathFollow as cleaner base class of MovingPlatform dev blujai831 2025-04-09 18:09:25 -0700
  • 478a871ee9
    Rename AutoPathFollow to MovingPlatform. (At some point during early development of the class, it ceased to be purely focused on automatically moving an object along a path, and became much more specifically focused on implementing a moving platform and only a moving platform.) blujai831 2025-04-09 17:54:26 -0700
  • ef54e30784
    Fix around half the map textures being 2048x2048 (they should be 256x256) blujai831 2025-04-08 21:51:03 -0700
  • 00c35dd79f
    Implement moving platforms blujai831 2025-04-06 19:00:11 -0700
  • c203e3e4b8
    Switch to Jolt physics blujai831 2025-04-06 16:28:07 -0700
  • 7314d5081a
    In gameplay camera, distinguish turning lerp speed from righting lerp speed. Reduce righting lerp speed. blujai831 2025-04-04 17:56:35 -0700
  • 27196f752a
    Adjust lerp weights in gameplay camera: notably, when turning to look at the target, do not lerp at all. blujai831 2025-04-04 17:26:11 -0700
  • 397321a890
    Configure project for web export blujai831 2025-04-04 17:19:17 -0700
  • 48f34265ec
    Move speed pad in front of ramp in test level blujai831 2025-04-04 17:18:53 -0700
  • 19dedf862c
    Model and implement constructed and artificial speedpads blujai831 2025-04-04 16:50:59 -0700
  • 7428ad35b3
    Create artificial springboard prop. Fix direction vector for springboard launch not being normalized when springboard is scaled up. blujai831 2025-04-04 13:09:32 -0700
  • 2de09b54a1
    Rename springboard to springboard_constructed blujai831 2025-04-04 11:15:29 -0700
  • c08ad25dd3
    Create material crystal4 blujai831 2025-04-01 20:38:59 -0700
  • 85b2d76138
    Increase analog look sensitivity. Fix analog look sensitivity going unused. blujai831 2025-04-01 20:22:21 -0700
  • c75c8e094c
    Increase default top ground speed to create a more perceptible difference between slope climbability at low versus high speed. blujai831 2025-04-01 15:15:25 -0700
  • 0ad77a03ec
    Add runway to test map for testing slope entry at max velocity. Raise ground plane horizontality to a configurable exponent before using it to modulate forward acceleration. Experimentally, 1.0 (equivalent to not doing this) is too strict, and the strictest value which is lenient enough seems to be 0.45. blujai831 2025-04-01 12:46:01 -0700
  • 846f327a22
    Prevent unrealistic climbing by modulating ground acceleration by ground plane horizontality blujai831 2025-04-01 12:25:25 -0700
  • 91ead7fb5c
    Make hang state resolve faster blujai831 2025-04-01 12:15:32 -0700
  • 5d45119a26
    Add more test geometry to the test map blujai831 2025-04-01 12:10:45 -0700
  • 50bdf9a044
    Fix wall-slide state falling through floors blujai831 2025-03-31 09:32:10 -0700
  • 0c2083d7dd
    Create material crystal3 blujai831 2025-03-31 09:31:45 -0700
  • 1d4dc4b0d4
    Make some more textures blujai831 2025-03-30 22:22:06 -0700
  • 3b0b3bbaf4
    Make skidding happen less often. blujai831 2025-03-30 17:16:32 -0700
  • 6287e74ba5
    Do not make the camera jump around trying to find the character when only the character's feet are hidden. blujai831 2025-03-30 17:08:55 -0700
  • b5a2309e6b
    Prevent gameplay camera from getting stuck on walls. blujai831 2025-03-30 16:51:31 -0700
  • 8fc34c825b
    Always count true ground as ground regardless of orientation (no wall-jumping off the floor of the level). Do not consider ceilings walls either. blujai831 2025-03-30 16:39:03 -0700
  • aa5b6db5af
    Reduce minimum slope considered steep enough to slide down blujai831 2025-03-30 16:28:50 -0700
  • ef18512dc5
    Switch back to compatibility renderer blujai831 2025-03-30 16:22:25 -0700
  • ce466e7fb5
    Fix wrong orientation on TestStick's launch-while-holding state blujai831 2025-03-30 16:04:38 -0700
  • 6fced07e67
    Fix some camera issues by only using gimbal margin to restrict voluntary camera movement, not automatic camera movement blujai831 2025-03-30 15:39:53 -0700
  • 5ef367cac2
    Improve camera responsiveness by following one frame ahead laterally and 20 frames ahead vertically -- the latter to improve vantage when jumping or taking springboards. blujai831 2025-03-30 15:35:16 -0700
  • ce77112c20
    Make springboard shrink back down much faster. blujai831 2025-03-30 15:14:02 -0700
  • 96e4a109a5
    Refine springboard model, springboard code, and launch state code. blujai831 2025-03-30 15:08:04 -0700
  • fae190fc53
    Implement untested springboard launch state for character. Fix coyote time too short on wall slide state. blujai831 2025-03-30 13:33:34 -0700
  • 49260483e9
    Commit changes made automatically by Godot blujai831 2025-03-30 13:31:33 -0700
  • 839da45d6d
    Enable triplanar UV1 on map materials so as to preview them. blujai831 2025-03-30 11:04:31 -0700
  • ce7a3495b8
    Add another wood texture blujai831 2025-03-29 23:11:33 -0700
  • 6bc4031993
    Create foliage and wood textures blujai831 2025-03-29 22:54:51 -0700
  • 21c26c3681
    Make grass and ice materials blujai831 2025-03-29 21:57:09 -0700
  • a91aa22f68
    Commit mysterious changes made automatically by Godot blujai831 2025-03-29 21:56:40 -0700
  • 952a42d3a0
    Switch to forward+ rendering blujai831 2025-03-29 18:32:54 -0700
  • 73a28b6f96
    Create new materials in Material Maker. blujai831 2025-03-29 18:32:34 -0700
  • 0c4bd606de
    Delete map textures in preparation to use Material Maker instead of hand-rolling textures. blujai831 2025-03-29 12:57:59 -0700
  • 74e4e47a68
    Fix incorrect syntax when using NodePath for property paths blujai831 2025-03-29 11:45:10 -0700
  • f2559cac32
    Respect Godot's arbitrary decision to move things around blujai831 2025-03-29 11:43:44 -0700
  • 0513c3a3a6
    Disable mouse controls when the game window is embedded in the editor blujai831 2025-03-29 11:30:52 -0700
  • e8fc5b600c
    Implement throwing. blujai831 2025-03-29 11:13:11 -0700
  • 8b6cae07c8
    Reorganize project hierarchy to keep all test assets in test directory blujai831 2025-03-29 09:55:22 -0700
  • a2ebebd82b
    Use interact button instead of action buttons to pick up object. blujai831 2025-03-29 02:49:41 -0700
  • 3463e09994
    Test and refine carrying item code. blujai831 2025-03-29 02:44:10 -0700
  • 09b25cf945
    Iterate upon controls. blujai831 2025-03-29 02:12:43 -0700
  • 147806124b
    Fix unintuitive behavior of wall jump. Also fix jump sound always being interrupted by immediate landing sound. blujai831 2025-03-28 22:40:54 -0700
  • e08206c7c8
    Initial prototype of character motion. blujai831 2025-03-28 19:02:51 -0700
  • 95ef1df7f8
    Update license agreement to forbid microtransactions blujai831 2025-03-28 00:21:14 -0700
  • bc974eea64
    Update license agreement to claim copyright, because the part where I disclaimed it was an artifact of when I was considering doing the formal part of the document slightly differently blujai831 2025-03-28 00:08:10 -0700
  • 57c9e1aad3
    Modify license agreement to cover a few more bases blujai831 2025-03-28 00:03:46 -0700
  • bb812c4f68
    Fix mistake in license agreement blujai831 2025-03-27 23:36:18 -0700
  • 47d338c8f1
    Convert license agreement to markdown and reformat for readability blujai831 2025-03-27 23:34:26 -0700
  • 5e589e5284
    Update license agreement blujai831 2025-03-27 23:27:16 -0700
  • d902b4a4a8
    Model test map blujai831 2025-03-22 21:37:19 -0700
  • dd617d0760
    Normalize ambience and sound effects to desired loudness blujai831 2025-03-21 11:16:39 -0700
  • ec1bde64ac
    Import audio blujai831 2025-03-20 18:57:55 -0700
  • 97d9576dd0
    Rename textures snow and ice to snow1 and ice1 blujai831 2025-03-19 22:46:38 -0700
  • f452af93b9
    Draw some textures blujai831 2025-03-19 22:23:51 -0700
  • 64a3499303
    Import enemy models blujai831 2025-03-19 10:26:02 -0700
  • 89c5846e08
    Import prop models blujai831 2025-03-19 10:08:49 -0700
  • 5aed6c8d1b
    Make minor adjustments to icon.svg blujai831 2025-03-18 21:12:25 -0700
  • c77bd04911
    Add circular background to icon blujai831 2025-03-18 18:19:11 -0700
  • 9c6d13db27
    Add icon blujai831 2025-03-18 17:55:14 -0700
  • ec749249dd
    Configure func_godot_local_config blujai831 2025-03-18 14:34:06 -0700
  • 4e7e31cc3c
    Import character models blujai831 2025-03-17 18:38:17 -0700
  • e56b87b0e7
    Install func_godot blujai831 2025-03-17 18:37:31 -0700
  • 0916c2a3b5
    Create Godot project blujai831 2025-03-17 14:38:59 -0700
  • c3e939d9c5
    Add notice about missing history blujai831 2025-03-17 14:27:24 -0700
  • 6c54526d25
    Remove placeholder readme. blujai831 2025-03-17 14:23:05 -0700
  • 5807934221
    Initial commit. main blujai831 2025-03-17 14:22:59 -0700