3D platformer in the vein of SEGA's Sonic Adventure.
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blujai831 0cfdf81b48
Immediately changed my mind about previous commit and changed default tween channel arbitration mode back to YIELD. Instead implemented a constructor which takes arbitration mode as an optional parameter. This way I can initialize arbitration mode to REPLACE as needed in variable declarations of type TweenChannel, rather than having to do it in _ready, and still have the default be YIELD.
2024-01-06 18:47:57 -08:00
audio Reorganized audio. 2024-01-05 10:15:33 -08:00
autoload/Wait Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
shaders Rewrote sky shader. 2024-01-06 16:26:11 -08:00
ui Restored UI resources. Set default theme, font, and audio bus layout. 2024-01-05 10:18:12 -08:00
util Immediately changed my mind about previous commit and changed default tween channel arbitration mode back to YIELD. Instead implemented a constructor which takes arbitration mode as an optional parameter. This way I can initialize arbitration mode to REPLACE as needed in variable declarations of type TweenChannel, rather than having to do it in _ready, and still have the default be YIELD. 2024-01-06 18:47:57 -08:00
.gitattributes Initial commit. 2023-12-27 12:10:40 -08:00
.gitignore Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
LICENSE.txt Added license. Reimplemented Task (formerly Promise), TimeExt (formerly TimeIntervalFormatting), and Wait. 2024-01-02 19:34:41 -08:00
icon.svg Created Godot project. 2024-01-02 12:13:14 -08:00
icon.svg.import Created Godot project. 2024-01-02 12:13:14 -08:00
project.godot Rewrote sky shader. 2024-01-06 16:26:11 -08:00